Super Hikari Maker 2 is a side-scrolling platform game and game creation system developed by Azumanga Interactive, and published by Bandai Namco Games for the Bandai CD Revolution, and Blast. It is the sequel to Super Hikari Maker. The gameplay is largely retained from that of its predecessor, in which players create their own custom courses using assets from various games across the Super Hikari franchise. introduces new features and course assets, Including a new course style and assets based on the New Super Hikari Land.
Although it's similar to Super Mario Maker 2 on the Nintendo Switch, it has many differences as it has more than 4 playable characters, and has different material.
Gameplay
Like its predecessor, Super Hikari Maker 2 is a side-scrolling platform game in which players create their own courses using assets from across the Super Hikari. Players can choose from a selection of prior Super Hikari games to base their course's visual style and gameplay on, including Super Hikari, Super Hikari 3, Super Hikari World, Super Hikari Kingdom, and a newly introduced New Super Hikari Land theme. Gameplay mechanics and enemy behaviors can vary between the styles, with some elements being limited to specific styles.
The sequel adds various assets and tools, including assets and a course theme based on New Super Hikari Land. This theme is especially different from the four others, with many features and gameplay mechanics unique to it. It also introduces multiplayer modes including co-op course creation, where up to 2 players can locally create stages together at the same time; as well as allowing up to 4 online players to complete user-made courses, cooperatively or competitively.
Super Hikari Maker 2 also features a new single-player campaign known as Story Mode. The story follows Hikari, Takeru, Koushiro, and Mikan helping to rebuild Princess Mimi's Castle. Players must traverse through over 100 created courses, in order to collect enough coins to rebuild the castle. Non-playable characters will also offer players extra tasks and jobs throughout the mode.
Sound Effects Used
- Anime Big Pop Sound (Heard when you are in eraser mode in various pitches.)
- Anime Cat Meow Sound 1 (Heard occasionally when a cat's arm appears.)
- Anime Cat Meow Sound 4 (Heard occasionally when a cat's arm appears.)
- Anime Cat Meow Sound 5 (Heard occasionally when a cat's arm appears.)
- Anime Kotsuzumi Sound
- Anime Poof Sound 1 (Used in "New Super Hikari Land" mode whenever a large Numemon splits into 2 smaller ones.)
- Cipha Sounds Air Horn (The last horn is used in a low pitch for the Turtlemon Car by pressing down on the joy-stick.)
- Cuica 01
- Discovery Sound, CICADA - Cicada-3 (Used for ambiance in New Super Hikari Land-style forest levels.)
- H-B ZIP, CARTOON - DOUBLE ZIP (Only heard when you long jump in "New Super Hikari Land" mode.)
- Hollywoodedge, Ascending Whistles CRT057901 (Heard once on the title screen in the Werewolfling intro.)
- Hollywoodedge, Bullet Impacts Metal FS013302
- Hollywoodedge, Chin Punch FS040405 (Used when bumping into things in "New Super Hikari Land" mode.)
- Hollywoodedge, Glass Breaks Medium FS024802 (Used when a Turtlemon car gets damaged in "New Super Hikari Land" mode.)
- Hollywoodedge, Hawk Redtailed Scree AT082801 (Used in various pitches for ambiance in New Super Hikari Land-style desert levels.)
- Hollywoodedge, Large Splash Or DiveW PE127201
- Hollywoodedge, Large Splash Or DiveW PE127501
- Hollywoodedge, Metal Drum Impacts FS011102
- Hollywoodedge, Metal Drum Impacts FS011103
- Hollywoodedge, Metal Drum Impacts FS011104
- Hollywoodedge, Quick Whistle Zip By CRT057501 (Heard when you are erasing in eraser mode.)
- Hollywoodedge, Quick Whistle Zip By CRT057503 (Heard in both normal and low pitches, use for Mini Werewolfmon's jumping in "New Hikari Kingdom" mode.)
- Hollywoodedge, Quick Whistle Zip By CRT057505 (Only heard in "New Super Hikari Land" mode in a high pitch.)
- Hollywoodedge, Single Frog Croak Cl CRT013001
- Hollywoodedge, Sky Rocket Loud High TE021701 (Heard in the "Fireworks" effect.)
- Miscellaneous Anime Sound 1 (Heard when entering in eraser mode.)
- Miscellaneous Anime Sound 9 (Heard after shaking the objects along with Sound Ideas, BELL TREE - ASCENDING MEDIUM, MUSIC, PERCUSSION and when an object is thrown out.)
- NSMBWii Coin Sound
- NSMBWii Magic Projectile Sound
- NSMBWii Magic Ring Sound 1
- NSMBWii Magic Ring Sound 2
- NSMBWii Magic Ring Sound 3
- NSMBWii Magikoopa Teleport Sound
- SMB 1-Up Sound
- SMB Boss Death Sound
- SMB Brick Block Sound
- SMB Cannon Sound
- SMB Coin Sound (Used when collecting coins in "Super Hikari" mode.)
- SMB Death Sound
- SMB Fireball Sound
- SMB Fire Breath Sound
- SMB Flagpole Sound
- SMB Jump Sound (Used when jumping in "Super Hikari" mode.)
- SMB Koopa Shell/Kick Sound
- SMB Power Up Sound
- SMB Question Block Hit/Bump Sound
- SMB Question Block Sound
- SMB Stomp Sound
- SMB Warp Pipe/Power Down Sound
- SMB2 Hit Sound 1
- SMB2 Picking Up Sound
- SMB2 Throwing Sound
- SMB3 Boss Death Sound
- SMB3 Item Sound
- SMB3 Power Down Sound
- SMB3 Ready to Fly Sound
- SMB3 Select Sound
- SMB3 Tail Sound
- SML Jump Sound
- SML Power Ball Sound
- SML Power Down Sound
- SML Power Up Sound
- SML Question Block Sound
- SMW 1-Up Sound
- SMW Boss Death Sound 1
- SMW Brick Block Sound
- SMW Bubble Pop Sound
- SMW Cannon Sound
- SMW Cape Power Up Sound
- SMW Cape Sound
- SMW Castle Destruction Sound
- SMW Checkpoint Sound
- SMW Coin Sound
- SMW Death Sound
- SMW Door Sound
- SMW Dry Bones Sound
- SMW Help Sound
- SMW Hit Sound
- SMW Impact Sound
- SMW Item Sound
- SMW Jump Sound
- SMW Koopa Clown Car Sound
- SMW Lava Bubble Sound
- SMW Magic Sound
- SMW P-Balloon Sound
- SMW Pause Sound
- SMW Power Down Sound
- SMW Power Up Sound
- SMW Question Block Hit/Bump Sound
- SMW Spin Sound
- SMW Spit Sound
- SMW Springboard Sound
- SMW Stomp Sound 1
- SMW Stomp Sound 2
- SMW Swimming Sound
- SMW Switch Sound
- SMW Timer Sound
- SMW Yoshi Egg Hatch Sound
- SMW Yoshi Fire Sound
- SMW Yoshi Gulp Sound
- SMW Yoshi Sound
- SMW Yoshi Tongue Sound
- SMW Yoshi Whistle Sound
- Sound Ideas, BELL TREE - ASCENDING MEDIUM, MUSIC, PERCUSSION (Heard after shaking the objects along with Miscellaneous Anime Sound 9.)
- Sound Ideas, BIRD, SKYLARK - SINGING, ANIMAL
- Sound Ideas, BUBBLES, MUD - HEAVY, THICK MUD POT BUBBLES, BOIL (Used for poison in "Super Hikari Kingdom" mode.)
- Sound Ideas, BUBBLES, UNDERWATER - HEAVY UNDERWATER BUBBLES
- Sound Ideas, BUBBLES, UNDERWATER - STEADY UNDERWATER BUBBLES
- Sound Ideas, BUZZER, GAME SHOW - GAME SHOW BUZZER: SHORT
- Sound Ideas, CARTOON, BELL - METAL XYLOPHONE, SHORT GLISS UP, MUSIC, PERCUSSION (Sampled in the underwater music in "Super Hikari Kingdom" mode.)
- Sound Ideas, CARTOON, BIRD - HEAD BONK BIRDS CHIRPING (Used in "Super Mario 3D World" mode whenever Nanimon gets dizzy after using his spinning attack.)
- Sound Ideas, CARTOON, BOING - JEW'S HARP BOING, SHORT 01 (Used every time you jump on a spring in "Super Hikari Kingdom" mode.)
- Sound Ideas, CARTOON, BOING - TIMPANI, SHORT GLISS UP, PERCUSSION, MUSIC, DRUMS
- Sound Ideas, CARTOON, CYMBAL - LOW HIT WITH CYMBAL CRASH, MUSIC, PERCUSSION 02
- Sound Ideas, CARTOON, DRIP - SINGLE DRIP, WATER, DROP 01 (Used in a high pitch when climbing things in "New Super Hikari Land" mode.)
- Sound Ideas, CARTOON, HIT - BIG ANVIL HIT (Heard in the "Eerie Laugh" effect.)
- Sound Ideas, CARTOON, HIT - HOLLOW BANG (Heard when a Megapuffer explodes.)
- Sound Ideas, CARTOON, POP - CORK SQUEAK AND POP 01 (1st squeak)
- Sound Ideas, CARTOON, SQUEAK - SEVERAL RUBBER SQUEAKS, STRETCH (Used alongside Sound Ideas, CARTOON, WARBLE - WARBLE SHEET when an Antmon emerges from a pipe.)
- Sound Ideas, CARTOON, WARBLE - WARBLE SHEET (Used alongside Sound Ideas, CARTOON, SQUEAK - SEVERAL RUBBER SQUEAKS, STRETCH when an Antmon emerges from a pipe.)
- Sound Ideas, CARTOON, WHISTLE - FAST ZING WHISTLE, ZIP
- Sound Ideas, CARTOON, WHISTLE - HUMAN: QUICK WHISTLING TO CALL DOG (The first few whistles are used when sliding down a tree or slipping on ice in "New Super Hikari Land" mode.)
- Sound Ideas, CARTOON, WHISTLE - LONG ZIP BY (Cut Short, only heard when you long jump in "New Super Hikari Land" mode.)
- Sound Ideas, CARTOON, WHISTLE - SIREN WHISTLE (Used in Editor Mode when a Super Plum falls out of an enemy when reverting them to their original size.)
- Sound Ideas, CARTOON, WHISTLE - SLIDE WHISTLE: LONG SLOW WARBLE DOWN
- Sound Ideas, CARTOON, WHISTLE - SLIDE WHISTLE: QUICK ZIP DOWN
- Sound Ideas, CARTOON, WHISTLE - SLIDE WHISTLE, REPEATING SLIDES, DOWN (1st whistle)
- Sound Ideas, CASH REGISTER - ANTIQUE: SINGLE KEY WITH BELL, FAST
- Sound Ideas, CHIMES - DOORBELL, MUSIC, PERCUSSION 01 (Sped up)
- Sound Ideas, COMEDY, ACCENT - SMALL JEWS HARP: HOPPING (The last boing is used in a high pitch every time you jump on a spring in "Super Hikari Kingdom" mode.)
- Sound Ideas, COWBELL - RATTLE, SHORT, MUSIC, PERCUSSION
- Sound Ideas, CRICKET - SINGLE CRICKET CHIRPING, ANIMAL, INSECT (Used for ambience in Super Hikari Kingdom-style jungle levels at night.)
- Sound Ideas, DOG, ROTTWEILER - MEDIUM DOG, BARKING, ANIMAL (Used in "Super Hikari Kingdom" mode for the Kamineko Chomps.)
- Sound Ideas, DOOR, WOOD - FRONT DOOR: CLOSE
- Sound Ideas, DOOR, WOOD - FRONT DOOR: OPEN
- Sound Ideas, DOOR, WOOD - OPEN 03
- Sound Ideas, DOOR, BELL - SINGLE RING
- Sound Ideas, EXPLOSION - INCREASING RUMBLE LEADING TO EXPLOSION
- Sound Ideas, EXPLOSION - LARGE EXPLOSION 03 (Series 6000) (Used for Bing Bomb explosions in "Super Hikari Kingdom" mode.)
- Sound Ideas, EXPLOSION - LARGE EXPLOSION 04 (Series 6000) (Used for Stwomp impacts in "New Super Hikari Land" mode.)
- Sound Ideas, FART - SMALL FART, HUMAN 02 (High Pitched)
- Sound Ideas, FIRE, BURST - SMALL BURST OF FLAMES IN WOOD STOVE 01
- Sound Ideas, FIRE, BURST - SMALL BURST OF FLAMES IN WOOD STOVE 02 (Low Pitched)
- Sound Ideas, FLAME THROWER - MEDIUM BURST, FIRE 01
- Sound Ideas, FOOTSTEPS, METAL - BOOTS: WALK
- Sound Ideas, GUN, TANK - HOWITZER: SINGLE SHOT 03
- Sound Ideas, HORN, BICYCLE - BULB HORN: SINGLE HONK, TOY (Used in the "Car Horn" effect.)
- Sound Ideas, MATCH - BLOWING MATCH OUT, FIRE
- Sound Ideas, PIG - SNORTING, ANIMAL (Used for the "Oink" sound effect.)
- Sound Ideas, POTTERY - CLAY POT: BREAK, CRASH, SMASH 02 (Used when an icicle breaks in "Super Hikari World" mode.)
- Sound Ideas, SPACE - SPACE COMPUTER, ELECTRONIC, SCI FI (Used when saving a level.)
- Sound Ideas, TOY - HORN: SINGLE SQUEAK (Used in the Story Mode's intro cutscene.)
- Sound Ideas, WHISTLE - PEA WHISTLE: MEDIUM BLOW, POLICE
- Sound Ideas, WHISTLE - PEA WHISTLE: SHORT BLOW, POLICE