
Sonic Adventure 2 is a platform video game developed by Sonic Team USA and published by Sega. It was the final Sonic the Hedgehog game for the Dreamcast after Sega left the home console market. It features two good-vs-evilstories: Sonic the Hedgehog, Tails, and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman, and Rouge the Bat attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, multi-directional shooting for Tails and Eggman, and action-exploration for Knuckles and Rouge.
Development began soon after the American release of Sonic Adventure in 1999 and lasted 18 months. Sonic Adventure 2 was produced in commemoration of the Sonicseries' tenth anniversary and was designed to be faster-paced and more action-oriented than the original. The development team also expanded upon the presence of the Chao creatures and other player characters. Its locations were influenced by American locations such as San Francisco and Yosemite National Park. Sega announced Sonic Adventure 2 in October 1999 and exhibited it at E32000. It was released on June 19, 2001 in the United States, then worldwide on June 23, 2001.
Sonic Adventure 2 received generally positive reviews for its gameplay variety, visuals, and audio, though some criticized its camera, voice acting, and plot. It quickly became a cult game, and an enhanced port for the GameCube, Sonic Adventure 2: Battle, was released in late 2001 in Japan and early 2002 in North America and Europe; it features improved textures and multiplayer options. Together, the Dreamcast and GameCube versions sold more than 2 million copies worldwide. Sonic Adventure 2 was also released as a downloadable game for the PlayStation 3, Xbox 360, and Windows in 2012.
Gameplay[]
Sonic Adventure 2 is a 3D platform game divided into two campaigns: Hero and Dark. In the Hero campaign, players control Sonic, Tails, and Knuckles, who fight to save the world; in the Dark campaign, players control Shadow the Hedgehog, Doctor Eggman and Rouge the Bat, fighting to conquer it. Each campaign cycles through levels of its three characters, telling different sides of the story. Levels have a variety of themes (such as cities, jungles, desert pyramids and outer space), with some followed by boss fights. The two campaigns' stories occur in parallel; completing both campaigns unlocks a final story with all six characters, culminating in a final boss fight.
Sonic and Shadow play fast-paced levels, emphasizing platforming. Their homing attack can lock on to robots created by Eggman and G.U.N., and they can grind on rails. Tails's and Eggman's levels are slower and oriented towards multidirectional shooting; they are confined to mechs in which they can jump short heights, hover and shoot enemies. Knuckles's and Rouge's levels are open and feature action-adventuregameplay with treasure hunting; in each level, they must find three shards of the Master Emerald. Their search is guided by radar and puzzle-based clues from harmless robots. Knuckles and Rouge can glide, defeat enemies with punches and kicks, and scale walls, digging into them to find power-ups.
Adventure 2 has the health system found in many other Sonic games. The player collects rings scattered throughout the levels; being hit by an enemy while holding rings causes the player to drop them all, while being hit without rings causes them to lose a life. Tails and Eggman have health bars, which are slowly refilled by collecting rings. Dying with no lives results in a game over screen. The characters can obtain permanent upgrades that grant them new abilities; for example, one upgrade allows Sonic and Shadow to dash along a sequential trail of rings to reach distant platforms, one gives Tails and Eggman hover jets that slows their descent in order to cross large gaps, while another lets Knuckles and Rouge dig into the ground to uncover treasure and Master Emerald pieces.
Separate from the main campaigns, the player can raise Chao as virtual pets. They have five attributes (Swim, Fly, Run, Power and Stamina) and a moral continuum from Hero to Dark. From the moment they hatch, their stats can be increased with Chaos Drives or small animals, found in the main stages, which empower them to compete in karate and racing minigames. Their alignment gradually changes based on their affection for the characters; for example, a Chao which likes Tails will gradually become more heroic. Playing with Chao increases affection, and when a Chao becomes fully Hero or Dark, it assumes that form permanently. Although Chao eventually die, if they receive enough affection during their lives they reincarnate.
Adventure 2 has 180 emblems, earned for a variety of tasks. Each level has five missions; only the first is required to continue the campaign, and other missions include completing a harder version of a level and collecting 100 rings. The player earns emblems by completing missions and other tasks, many related to Chao raising. Collecting all the emblems unlocks a 3D version of the Green Hill Zone stage from the original Sonic the Hedgehog.
The game has several two-player modes. Players may race on foot through new (or altered) levels, have shoot-'em-up battles in mechs, hunt for Master Emerald shards or race in go-karts. A few characters are playable in these modes, but not in the main game; Tikal and Chaos from the original Sonic Adventureare playable in the treasure-hunting game, as are Amy Rose and Metal Sonic in the foot-racing levels and mechs piloted by Chao and Big the Cat (replaced by a Dark Chao in Battle) in the shooting levels.
Release Date[]
WW: June 23, 2001
Also See[]
Sound Effects Used[]
- Anime Kabuki Sound (Sampled in "Chao Karate".)
- Anime Kabuki Sound 3 (Sampled in "Chao Karate".)
- Biolizard Roar (debut)
- Hollywoodedge, 357 Magnum Pistol Sho PE093001 (Only heard when a GUN soldier kills Maria.)
- Hollywoodedge, Drip Single Falls Liq PE041401
- Hollywoodedge, Electrical Zaps Arcs PE200501
- Hollywoodedge, Electricity Arcing 3 PE200301
- Hollywoodedge, Elevator Servo Motor PE202201
- Hollywoodedge, Fanfare Ta Da CRT044001 (high pitched)
- Hollywoodedge, Gusts Heavy Cold Wind PE031601/Hollywoodedge, Whistling Wind Stead PE033301
- Hollywoodedge, Heavy Bonk Wbass Dru CRT033001 (Used when the player throws Omochao to an enemy.)
- Hollywoodedge, High Low Siren Close PE081201 (Heard in high and normal pitches.)
- Hollywoodedge, Muted Trumpet Short CRT044602
- Hollywoodedge, Muted Trumpet Short CRT044607
- Hollywoodedge, Police Wailer Siren PE080801
- Hollywoodedge, Swish 12 Single PE117101
- Hollywoodedge, Sword Shing Long Clan PE245201
- Hollywoodedge, Synth Energy Zaps 1 To PE205401
- Hollywoodedge, Timpani Drum Bounce CRT043201
- Hollywoodedge, Yelper Siren Multipl PE081101 (Only heard in a high pitch.)
- Perfect Chaos Roar (Used for Biolizard.)
- SA Button Sound
- SA Chaos Emerald Sound
- SA Checkpoint Sound
- SA Chiming Bells Sound
- SA Enemy Defeat Sound
- SA Hint Orb Sound
- SA Jump Sound
- SA Monitor Sound
- SA Power-Up Sound
- SA Score Sound
- SA Skid Sound
- SA Spring Sound
- SA2 Intruder Alert Alarm (Heard various times.)
- Sonic Checkpoint Sound
- Sonic Emblem Sound
- Sonic Jump (Used for Amy Rose's jump in Multiplayer Mode.)
- Sonic Skid (Used for Amy Rose's skid in Multiplayer Mode.)
- Sonic Ring
- Sonic Ring Loss (high pitched)
- Sonic Score Sound
- Sonic Swish Sound
- Sound Ideas, ALARM - WARNING SYSTEM: ELECTRONIC BEEPS, SCI FI
- Sound Ideas, BOING, CARTOON - BIG, LONG BOING (Only heard on the small TV in Chao World.)
- Sound Ideas, BOING, CARTOON - BOINK AND WIGGLE (Only heard on the small TV in Chao World.)
- Sound Ideas, BOING, CARTOON - HOYT'S BOING (Only heard on the small TV in Chao World.)
- Sound Ideas, BOINK, CARTOON - BOINK 01 (Only heard on the small TV in Chao World.)
- Sound Ideas, BOINK, CARTOON - TIMP DOINK (Only heard on the small TV in Chao World.)
- Sound Ideas, BORK, CARTOON - LOW BORK (Only heard on the small TV in Chao World.)
- Sound Ideas, CARTOON, LAUGHTER - CHIPMUNK LAUGH, HUMAN (Only heard on the small TV in Chao World.)
- Sound Ideas, CARTOON, LAUGHTER - FEMALE: HILARIOUS LAUGHTER, HUMAN 01
- Sound Ideas, CARTOON - WHIRL, SNAP, SPIN, SMACK, TWIRL AND DING/Sound Ideas, CARTOON - SMACK, SPIN, WHIRL DOWN AND DING/Hollywoodedge, Sharp Quick Snap Rev CRT017603 (Only heard on the small TV in the Chao World.)
- Sound Ideas, CASH REGISTER - ELECTRIC: TOTAL KEY WITH BELL, DRAWER OPEN
- Sound Ideas, DOOR, HATCH - LARGE HATCH DOOR: OPEN OR CLOSE, SCI FI
- Sound Ideas, ELECTRONIC - MAGICAL DISAPPEARANCE 01 (Heard when shadow uses chaos control.)
- Sound Ideas, ELECTRONIC - MAGICAL DISAPPEARANCE 02 (Heard when shadow uses chaos control.)
- Sound Ideas, ELECTRONIC - MAGICAL SWISH 02
- Sound Ideas, ELECTRONIC - MAGICAL SWISH 03
- Sound Ideas, EXPLOSION - LARGE EXPLOSION 10
- Sound Ideas, EXPLOSION - LARGE EXPLOSION, SCI FI SPACE EXPLOSIONS
- Sound Ideas, FIRE, BALL - SHORT, LARGE BURST OF FLAME 01
- Sound Ideas, HIT, CARTOON - HEAVY TIMP RISE (Only heard on the small TV in Chao World.)
- Sound Ideas, HIT, CARTOON - HOLLOW METALLIC HEAD KONK AND HORN (Only heard on the small TV in Chao World.)
- Sound Ideas, ROBOT, MOTOR - ROBOT SERVO MOTOR 02
- Sound Ideas, ROBOTICS - ROBOT: SHUT DOWN
- Sound Ideas, SIREN - SIREN, POLICE, AMBULANCE, FIRE TRUCK 01
- Sound Ideas, SIREN - 'WAIL' SIREN, POLICE, AMBULANCE, FIRE TRUCK 01
- Sound Ideas, SPACE SHIP - SPACEFIGHTER: VINDICATOR EXTERIOR PERSPECTIVE - ACCELERATE, SCI FI
- Sound Ideas, SQUEAK, CARTOON - LITTLE ZABORK (Only heard on the small TV in Chao World.)
- Sound Ideas, SWISH, CARTOON - SEVERAL SHARP ARROW SWISHES (1st swish; used for Sonic's Homing Attack.)
- Sound Ideas, SWISH, CARTOON - SHARP MOUTH SWISH
- Sound Ideas, SWOOSH, CARTOON - FAST AIR BY 01 (Heard when Knuckles or Rouge come out of digging underground.)
- Sound Ideas, TAKE, CARTOON - WHISTLE TAKE (Only heard on the small TV in the Chao World.)
- Sound Ideas, TOMBSTONE - STONE DRAGGING ON STONE, GRIND 14
- Sound Ideas, TWANG, CARTOON - BOWANG (Only heard on the small TV in Chao World.)
- Sound Ideas, TWANG, CARTOON - HOYT'S BOW TWANG (Only heard on the small TV in Chao World.)
- Sound Ideas, ZIP, CARTOON - BIG WHISTLE ZING OUT (Only heard on the small TV in the Chao World. This is also the first Sonic game to use this sound.)
- Sound Ideas, ZIP, CARTOON - QUICK WHISTLE ZIP OUT (Only heard on the small TV in Chao World.)
- Tails Flying
Image Gallery[]
Audio Samples[]
(Hollywoodedge, 357 Magnum Pistol Sho PE093001 as heard in the video game:)
(high pitched version of Hollywoodedge, Fanfare Ta Da CRT044001 as heard in the video game:)