Resident Evil is a 1996 survival horror game developed and published by Capcom for the PlayStation. It is the first game in Capcom's Resident Evil franchise. Set in the fictional Arklay mountain region in the Midwest, players control Chris Redfield and Jill Valentine, members of the elite task force S.T.A.R.S., who must escape a mansion infested with zombies and other monsters.
Resident Evil was conceived by the producer Tokuro Fujiwara as a remake of his 1989 horror game Sweet Home (1989). It was directed by Shinji Mikami. It went through several redesigns, first as Super NES game in 1993, then a fully 3D first-person PlayStation game in 1994 and finally a third-person game. Gameplay consists of action, exploration, puzzle solving and inventory management. Resident Evil established many conventions seen later in the series, and in other survival horror games, including the inventory system, save system, and use of a vitals-monitoring system instead of a health counter.
Resident Evil was praised for its graphics, gameplay, sound, and atmosphere, although it received some criticism for its dialogue and voice acting. It was an international best-seller, and became the highest-selling PlayStation game at the time. By December 1997, it had sold about 4 million copies worldwide and had grossed more than $200,000,000 (equivalent to $389,000,000 in 2023). Resident Evil is often cited as one of the greatest video games ever made. It is credited with defining the survival horror genre and with returning zombies to popular culture, leading to a renewed interest in zombie films by the 2000s. It created a franchise including video games, films, comics, novels, and other merchandise. It has been ported to Sega Saturn, Windows and Nintendo DS. A sequel, Resident Evil 2, was released in 1998. In 2002, the game's remake, alongside its prequel, Resident Evil Zero, were both released for GameCube (and subsequently on other platforms) in March and November 2002, respectively.
Gameplay[]
In Resident Evil, the player chooses to play as either Chris Redfield or Jill Valentine as they explore the Spencer Mansion to find their missing compatriots and secure an escape route. The environment is presented from a third-person perspective, using fixed camera angles and pre-rendered backgrounds, while the player uses tank controls to move. Certain parts of the environment can be examined, items can be collected, heavy objects can be pushed around, and the player can navigate from room to room using doors, stairs, or elevators. Both characters have different perks: Chris has more health, handles weapons more effectively, and starts with a lighter for solving certain puzzles, while Jill has an increased inventory capacity, and starts with a lockpick that opens several locked doors which Chris must find keys for.
Chris and Jill begin with only a survival knife and a Beretta M92FS, and zombies and various other monsters scattered around the Mansion will attack them on sight. While the player can procure other firearms to defend themselves, including a Remington Model 870 and a Colt Python, there is limited ammunition throughout the area, preventing the player from killing everything they come across. Taking damage depletes the player's health, shown on an electrocardiogram in the inventory screen – it can be restored using herbs and first aid sprays, but if the player takes too much damage, they will die and must restart from their last save.
The player has a limited inventory capacity of 6 slots as Chris, or 8 as Jill – spare items can be deposited in item boxes found inside various safe rooms, alongside typewriters that let the player use ink ribbons to save their progress. In the inventory screen, items can be examined, equipped, discarded, or combined with each other to produce various effects – e.g. combining two herbs to increase their potency, or making an item needed to progress. Certain items are needed to solve puzzles and either provide the player with more supplies or open new areas.
Each character has a supporting partner that joins them during the story – field medic Rebecca Chambers for Chris, weapons specialist Barry Burton for Jill. Depending on the player's actions, their partner can either die or accompany them throughout the entire game – different endings exist depending on whether the player is able to save their partner and/or the other playable character and escape with them.
Summary[]
On July 24, 1998, the Bravo Team of the Raccoon City Special Tactics and Rescue Service (S.T.A.R.S.) is sent out into the surrounding Arklay forest to investigate a recent string of cannibalistic murders. When contact with them is lost, Alpha Team is sent out to investigate – consisting of Chris Redfield, Jill Valentine, Barry Burton, Joseph Frost, Brad Vickers, and captain Albert Wesker. They discover Bravo Team's helicopter crashed in the forest, with pilot Kevin Dooley dead at the scene. Alpha Team continue to explore the surrounding forest, but are suddenly attacked by a pack of ravenous Dobermanns. Joseph is mauled to death, while Brad flees in their helicopter – the survivors flee from their pursuers, eventually taking shelter in a mysterious mansion.
One member of Alpha Team (Barry in Chris' story, Chris in Jill's story) is separated and does not make it inside – the player character splits off from the others to investigate noises coming from the west wing, but discover Bravo Team member Kenneth J. Sullivan being eaten by a zombie. When Wesker mysteriously vanishes (alongside Jill in Chris' story), the player is left to explore the mansion alone and attempt to find their allies. As they explore, they find that Bravo Team has been massacred – Forest Speyer was pecked to death by infected crows and has zombified, while Richard Aiken dies from venom poisoning after being bitten by Yawn, a giant mutated snake, and captain Enrico Marini is shot dead by a mysterious sniper just after revealing that there is a mole in S.T.A.R.S.. The only Bravo Team survivor, field medic Rebecca Chambers, is rescued by Chris.
The player eventually comes to discover that the mansion was a research facility of Umbrella, a pharmaceutical corporation that was secretly producing Bio Organic Weapons (B.O.W.s) to sell on the black market. The cannibalistic murders were caused by an outbreak of the "Tyrant Virus" (t-Virus for short), a virulent agent capable of turning any species it infects into flesh-eating zombies. At an underground laboratory beneath the mansion, the player discovers that Wesker is the mole, being an employee of Umbrella placed in S.T.A.R.S. to keep an eye on their operations; He also blackmailed Barry into helping him under the threat of killing his family, but if Barry survives, he turns on Wesker upon learning that he was bluffing.
Wesker releases a Tyrant, a B.O.W. super soldier, in an attempt to kill the survivors, but it turns on and kills him first before focusing on the player; Optionally, the player can save the other playable character from a holding cell if they collected a set of MO disks scattered around the mansion, and if their partner survived, activate the self-destruct sequence for the mansion. The player and anyone they saved flee up to a helipad, chased by the Tyrant, where Brad Vickers returns to search for them and they manage to signal him down using a flare. If the Tyrant is still alive, it follows them onto the helipad, but Brad drops a rocket launcher down, which the player uses to kill it. Regardless, the survivors of the incident escape the mansion with Brad, with the mansion being destroyed if the lab's self-destruct sequence was activated – if the other playable character was not freed, they are left for dead.
The game's ending varies depending on whether the partner and/or supporting character survived; If the former did not survive to trigger the self-destruct sequence, the cannibalistic murders continue, and the Tyrant is now loose in the wilderness. Canonically, all four protagonists (Chris, Jill, Barry, and Rebecca) survive and the mansion is destroyed.
Release Date[]
- PlayStation
JP: March 22, 1996
NA: April 1, 1996
PAL: August 16, 1996 - Director's Cut
JP: September 25, 1997
NA: September 30, 1997
PAL: December 10, 1997 - Director's Cut Dual Shock Ver.
JP: August 6, 1998
NA: September 14, 1998 - Windows
JP: December 6, 1996
NA/PAL: September 17, 1997 - Sega Saturn
JP: July 25, 1997
EU: September 11, 1997
NA: October 1, 1997 - Nintendo DS
JP: January 19, 2006
NA: February 7, 2006
AU: March 30, 2006
EU: March 31, 2006
Also See[]
Sound Effects Used[]
- Sound Ideas, ANIMAL, CREATURE - LARGE ANIMAL DEATH SCREAM
- Sound Ideas, ANIMAL, CREATURE - LARGE ANIMAL GROWL 05
- Sound Ideas, ANIMAL, CREATURE - LARGE ANIMAL ROAR 03
- Sound Ideas, ANIMAL, CREATURE - LARGE ANIMAL ROAR 12
- Sound Ideas, ANIMAL, CREATURE - LARGE ANIMAL ROAR 13
- Sound Ideas, BODYFALL, HUMAN - BODYFALL ON DIRT 02 (Series 4000)
- Sound Ideas, DOOR, WOOD - FRONT DOOR: OPEN
- Sound Ideas, EXPLOSION - LARGE EXPLOSION 10
- Sound Ideas, GUN, HAND GUN - .44 MAGNUM: SINGLE SHOT 01
- Sound Ideas, GUN, HAND GUN - 44 MAGNUM: SINGLE SHOT 02
- Sound Ideas, HORROR - HEAD CRUNCH, HUMAN 05
- Sound Ideas, HORROR - HEAD CRUNCH, HUMAN 06