NA: 22 May 2000
EU: 30 June 2000
Perfect Dark is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.
As a spiritual successor to Rare's 1997 first-person shooter GoldenEye 007, Perfect Dark shares many features with its predecessor and runs on an upgraded version of its game engine. GoldenEye 007 director Martin Hollis led the game's production for the first fourteen months of its near three-year development cycle before he left Rare to pursue other interests. The game is one of the most technically-advanced titles for the Nintendo 64, and requires an Expansion Pak to access the campaign mode and most of the multiplayer features. Shortly before the game's release, a feature that would have allowed players to place a photograph of their choice onto the face of their multiplayer character was cut due to sensitive issues surrounding the ability for players to attack images of real people.
Upon release, Perfect Dark received critical acclaim and sold relatively well, eventually joining Nintendo's "Player's Choice" game selection. Critics widely praised its graphics, artificial intelligence, and number of multiplayer options, but some criticised its inconsistent frame rate. The game received the BAFTA Interactive Entertainment Moving Images Award for 2000 and the Golden Satellite Award for Best Interactive Product in 2001. The game is occasionally cited as one of the greatest video games of all time. It was supplemented by a Game Boy Color counterpart, which allows some gameplay options to alternatively be unlocked via a Transfer Pak. A remaster, also titled Perfect Dark, featuring enhanced graphics and online multiplayer, was released in 2010.
Gameplay[]
Perfect Dark is a first-person shooter where players complete levels to unlock content and progress through the game's storyline. Players manoeuvre their character from a first-person perspective and have the ability to lean left or right, look up or down, crouch, crawl, and drop from most ledges; there is no jump ability. Interaction with the environment is via a single context-sensitive button, which can activate computers, operate lifts, and open doors. Players can carry an unlimited number of weapons, ranging from handguns to assault rifles, rocket launchers, a shotgun, a sniper rifle, and combat knives.Besides their primary mode of fire, weapons have a secondary function that enables an alternate fire mode or grants players special abilities. For example, the secondary function of the K7 Avenger assault rifle detects threats like explosive devices. Most weapons have a finite magazine and must be reloaded after a certain number of shots. Some can be used in duplicate, one in each hand.
Players have a certain amount of health which decreases when attacked by opponents. Although the game does not feature health recovery items, players can pick up shields that protect them with a secondary health bar. Players and opponents can disarm each other at close range, and players may use this feature to steal weapons or knock foes unconscious. Damage taken during combat is location-based, with a shot to the torso causing more damage than a shot to a limb. A number of tutorials and training activities can be taken in the game's home level. The most notable of these is the shooting range, where players can test their proficiency with the game's weapons in individual challenges. In addition to training activities, players can find information about the game's locations and characters, which are gradually unlocked as they complete levels.
Sound Effects Used[]
- Hollywoodedge, Ar15 Full AutomaticR PE093801
- Hollywoodedge, Body Falls Wooden Flo PE107401
- Hollywoodedge, Bullet Bounces Off Fr PE114901
- Hollywoodedge, Bullet Impact Sweete PE115701 (as a bodyfall)
- Hollywoodedge, Bullet Ricochet OffH PE097101
- Hollywoodedge, Bullet Ricochet OffH PE097301
- Hollywoodedge, Bullet Ricochet OffR PE096701
- Hollywoodedge, Drip Single Falls Liq PE041401
- Hollywoodedge, Drip Single Falls Liq PE041501
- Hollywoodedge, Drips Slow Small Wate PE040201
- Hollywoodedge, Load Cock M14 Rifle Gu PE091201
- Hollywoodedge, Punch Body Hit 1 Thud PE100801
- Hollywoodedge, Punch Body Hit 5 Thud PE101201
- Hollywoodedge, Punch Face Hit 1 Sharp PE100101 (cut-off at the beginning)
- Hollywoodedge, Punch Face Hit 3 Sharp PE100301
- Hollywoodedge, Punch Face Hit 5 Sharp PE100501
- Hollywoodedge, Swish 14 Single PE117301
- Hollywoodedge, Swish 24 Single PE118301 (various pitches)
- Hollywoodedge, Swish 31 ElectronicS PE119001
- Hollywoodedge, Sword Or Bayonet Juic PE101701 (cut-off)
- Hollywoodedge, Warning Buzzer Space PE194501 (low pitched)
- Hollywoodedge, Winchester Rifle Coc PE090901 (Used when you reload the GoldenEye weapons and used once in a cutscene.)
- Sound Ideas, ALARM - WARNING SYSTEM: INTRUDER ALERT, SCI FI 02
- Sound Ideas, COMPUTER, KEYBOARD 1 - KEY IN SHORT ENTRY, OFFICE 01
- Sound Ideas, COMPUTER, KEYBOARD 2 - KEY IN SHORT ENTRY, OFFICE
- Sound Ideas, CRASH, LIGHT BULB - GLASS, LIGHT BULB CRASH, SMASH 02/Household, Etc. - Lightbulb or fluorescent tube breaking 03
- Sound Ideas, DOOR, METAL - MEAT LOCKER DOOR: CLOSE
- Sound Ideas, DRAWBRIDGE - CHAINS HOISTING BRIDGE, CASTLE 02
- Sound Ideas, ELECTRICITY, SPARK - HIGH VOLTAGE SPARK, ELECTRICAL 02
- Sound Ideas, ELECTRICITY, SPARK - HIGH VOLTAGE SPARK, ELECTRICAL 07
- Sound Ideas, ELECTRICITY, SPARK - HIGH VOLTAGE SPARK, ELECTRICAL 12
- Sound Ideas, ELECTRONIC - MAGICAL SWISH 02 (Used when an item respawns.)
- Sound Ideas, EXPLOSION - HAND GRENADE: DEFENSIVE HAND GRENADE EXPLOSION
- Sound Ideas, EXPLOSION - PROCESSED EXPLOSION WITH DEBRIS 02
- Sound Ideas, EXTERIOR SHOTS, SHOTGUN - 12 GAUGE MOSSBERG SHOTGUN (Used for the DY357 and the Shotgun.)
- Sound Ideas, FOOTSTEPS, METAL - BOOTS: WALK
- Sound Ideas, GUN, HAND GUN, FOLEY - IMI, JERICHO, 9MM AUTOMATIC PISTOL: LOAD CLIP INTO GUN 01
- Sound Ideas, GUN, HANDGUN - PISTOL SHOTS WITH SILENCER, MORE WHIZZY (Modified for the silenced Falcon 2, normal version for the Sniper Rifle.)
- Sound Ideas, GUN, RICOCHET - RICOCHET: SINGLE SHOT, BULLET 01
- Sound Ideas, GUN, RICOCHET - RICOCHET: SINGLE SHOT, BULLET 02
- Sound Ideas, GUN, RICOCHET - RICOCHET: SINGLE SHOT, BULLET 07
- Sound Ideas, GUN, SHELL - SINGLE SHELL FALL, CONCRETE 01
- Sound Ideas, HUMAN, GASP - GASP: FEMALE 02
- Sound Ideas, HUMAN, GASP - GASP: FEMALE 03
- Sound Ideas, HUMAN, GROWL - GROWL: FEMALE 01
- Sound Ideas, HUMAN, SCREAM - SCREAM: FEMALE, HORROR 03 (Used for Cassandra when she screams in the mission "Attack Ship".)
- Sound Ideas, INDUSTRY, HYDRAULIC - ELECTRIC HYDRAULIC MACHINE: UP FULL, FACTORY (high pitched)
- Sound Ideas, INDUSTRY, HYDRAULIC - ELECTRIC HYDRAULIC MACHINE: UP HALF WAY, FACTORY
- Sound Ideas, RICOCHET - SHOT AND WHINE
- Sound Ideas, SERVO - SERVO: SHORT MOVEMENT, SCI FI 01
- Sound Ideas, SERVO - SMALL SERVO DOOR: OPEN OR CLOSE, SCI FI 01
- Sound Ideas, SIREN - SYNTHETIC: WARBLE, AMBULANCE, FIRE, POLICE, ALARM
- Sound Ideas, SPACE, ZAP - ENERGY ZAP, ELECTRONIC
- Sound Ideas, SPACE, ZAP - LASER ZAP, ELECTRONIC 01
- Sound Ideas, SPACE, ZAP - SHORT SPUTTERING ZAP, ELECTRONIC
- Sound Ideas, STEAM - RELEASE VALVE: OPEN AND CLOSE 02
- Sound Ideas, TELEMETRY - SHORT ELECTRONIC COMPUTER FUNCTION BEEP 05
- Sound Ideas, TELEMETRY - SHORT ELECTRONIC COMPUTER FUNCTION BEEP 30
- Sound Ideas, TELEMETRY - SHORT ELECTRONIC COMPUTER FUNCTION BEEP 31
- Sound Ideas, TELEMETRY - SHORT ELECTRONIC COMPUTER FUNCTION BEEP 32/TELEMETRY - COMPUTER TELEMETRY: FUNCTION BEEP, SCI FI, ELECTRONIC 10
- Sound Ideas, WALKIE TALKIE - TWO WAY RADIO: FEEDBACK AND SQUELCH NOISE, STATIC 03