Sound Effects Used
Note: Many of these sounds were reused in Super Paper Mario, the next installment of the Paper Mario Series. The game mostly uses original, Animation Collection, Hanna-Barbera, Premiere Edition Volume 1, and Series 8000 sound effects, as well as a few sounds from other libraries, such as Warner Bros. and Turner Entertainment Co..
- H-B BOING, CARTOON - LITTLE BOING (Used whenever a Fuzzy splits into 2 units.)
- H-B CARTOON - SPLING AND SQUINGE (Used when an enemy disappears in a puff of smoke in the field after being defeated in battle. Extremely high pitched & sped up.)
- H-B CARTOON - WACKY VIBRATE (A distorted version is used whenever a Bulky Bob-omb or Bob-ulk lights its fuse.)
- H-B HIT, CARTOON - WOBBLY BONK (Unused, but can be found in the game's files.)
- H-B MAGIC - BELL RING 01 (Used in a high pitch when Star Points are being counted at the end of a battle.)
- H-B MAGIC - MAGIC ACCENT 03 (Used when you recover HP.)
- H-B SLIDE, CARTOON - ELECTRONIC SLIDE DOWN (Used when guarding against enemy attacks.)
- H-B SLIDE, CARTOON - QUICK SLIDE UP (Used when a Piranha Plant pops out of the ground.)
- H-B SLIDE, CARTOON - SHORT SLIDE WHISTLE UP (Used whenever Ms. Mowz successfully steals a badge or item from an enemy.)
- H-B SKID, CARTOON - QUICK SKID (Used if Mario and his partner fail to run from battle.)
- H-B SWISH, CARTOON - SWORD SWISH 04
- Hollywoodedge, 35mm Camera Elect Sh PE1012801 (Unused, but the 2nd part of the sound can be found in the game's files.)
- Hollywoodedge, Antique Timer Clicks PE179201 (Used in a slightly high pitch whenever a timer is onscreen.)
- Hollywoodedge, Anvil Hits 4 Metallic AC026401 (2nd hit)
- Hollywoodedge, Bird Canary SingingC PE020201 (Used for ambience in Petal Meadows, Petalburg, and Poshley Heights.)
- Hollywoodedge, Bird Crow Caws CloseP PE020401 (Unused, but can be found in the game's files.)
- Hollywoodedge, Body Falls Wooden Flo PE107101 (Reverberant)
- Hollywoodedge, Body Falls Wooden Flo PE107401 (Reverberant)
- Hollywoodedge, Bubbles Gurgling Up PE052801
- Hollywoodedge, Civil War Cannon Shot PE091501 (Used for the cannon on Lord Crump's ship.)
- Hollywoodedge, Crowd 510 Rowdy Fema LCA017001 (2nd cheer)
- Hollywoodedge, Crowd Yeah Big CheerO PE949901 (High Pitched)
- Hollywoodedge, Dish Breaks 3 Glass Ch AC027001 (The 2nd shatter is used whenever a Yux's shield breaks.)
- Hollywoodedge, Dog Howls 2 Dog Howls AC047301 (2nd half of 2nd howl; used for ambience in Twilight Town & Twilight Trail.)
- Hollywoodedge, Door Locks 2 Door Lock AC035401 (The 2nd lock is used when unlocking a padlock.)
- Hollywoodedge, Drips Slow Small Wate PE040201 (Used for ambience in Pirate's Grotto.)
- Hollywoodedge, Eerie Synth Tone Risi PE203501 (Used for Mario flying while in Plane Mode.)
- Hollywoodedge, Electrical Zaps Arcs PE200501 (4th spark)
- Hollywoodedge, Engine Start Synthes AC043901 (A portion of the sound is used for the "Dizzy" status effect.)
- Hollywoodedge, Farts 3 Classic Human AC019801 (2nd fart; only used once in the entire game.)
- Hollywoodedge, Fountain Home Garden PE041801
- Hollywoodedge, Fountain Lg Park PE041901
- Hollywoodedge, Freight Train Close PE064601 (The brake squealing is used for the Excess Express's brakes.)
- Hollywoodedge, Gusts Heavy Cold Wind PE031601/Hollywoodedge, Whistling Wind Stead PE033301 (Used in a high pitch for ambience in Fahr Outpost, a normal pitch in Riverside Station, and a low pitch in Twilight Town & Twilight Trail.)
- Hollywoodedge, Helicopter Close Per PE062901 (Unused, but can be found in the game's files.)
- Hollywoodedge, Horn 3 Bulb Horn Honks AC014401 (Sampled in one of the songs in the soundtrack.)
- Hollywoodedge, Jews Harp Funny Boin TE2016801 (Echoey)
- Hollywoodedge, Light Breeze PE782001 (Used for ambience in Hooktail Castle; specifically, the tower leading up to Hooktail herself. It is also used for ambience outside Bowser's Castle during the 1st Bowser interlude.)
- Hollywoodedge, Medium Wind Cold Gust PE030701
- Hollywoodedge, Metal Pounding Car Ho AC026501
- Hollywoodedge, Metal Twang 2 Metalli AC020201 (The 2nd twang is used for the Attack FX Y badge.)
- Hollywoodedge, Motor Running Steady PE084901
- Hollywoodedge, Pig Squeals Grunts Me PE026401 (1st half of 3rd grunt)
- Hollywoodedge, Punch Body Hit 1 Thud PE100801
- Hollywoodedge, Punch Face Hit 4 Sharp PE100401
- Hollywoodedge, River Small Medium PE043001
- Hollywoodedge, Rubber Squeaks 3 High AC012701 (Sampled in the game's soundtrack.)
- Hollywoodedge, Scifi Rhythm Loop Car LB016601 (Used for ambience in certain rooms in the X-Naut Fortress.)
- Hollywoodedge, Single Female Cheer LCA017101 (2nd & 7th cheers)
- Hollywoodedge, Slide Whistleup 6 Var AC010101 (The 5th whistle is used in a very high pitch when climbing on pipes.)
- Hollywoodedge, Squeaky Old Wood Scre PE182001 (The 1st half of the sound is used for the doors in Riverside Station.)
- Hollywoodedge, Swamp Ambience Larg PE012401 (Used for ambience in the jungle on Keelhaul Key.)
- Hollywoodedge, Swish 10 ElectronicS PE116901 (Used in a slightly high pitch when Mario swings his 2nd hammer.)
- Hollywoodedge, Swish 21 ElectronicS PE118001 (Used in a slightly high pitch when Mario swings his 3rd hammer.)
- Hollywoodedge, Swish 23 Single PE118201 (Used when Mario swings his 1st hammer.)
- Hollywoodedge, Swishes 4 Various Swi AC023701 (1st swish)
- Hollywoodedge, Sword Twang 3 Sword Pl PE103901 (Sampled in some of the songs in the soundtrack. It's also used when certain objects drop from the ceiling during battles.)
- Hollywoodedge, Toilet Flush 1 Modern PE167301 (Used for the toilet in the Glitz Pit.)
- Hollywoodedge, Triangle 2 Single Hit AC016101 (The 1st hit is used as an elevator bell in the X-Naut Fortress.)
- Hollywoodedge, Two Large Flash Bulbs PE177601 (The 1st flash bulb is used when crushing Zess T.'s contact lens.)
- Hollywoodedge, Violin Gliss Dns 6 Des AC050201 (The 2nd & 4th glisses are used whenever Mario falls after hitting a ceiling when using the Ultra Boots.)
- Hollywoodedge, Warbles 3 Distinct Th AC022801 (1st warble)
- Hollywoodedge, Whistle Human Finger PE139801 (Only the first part of the sound is used.)
- Hollywoodedge, Wood Door OC Bounce PE180501 (The open portion is used for the doors in the Glitz Pit.)
- Hollywoodedge, Wood Floor Creaks 3 PE188201 (Used for ships creaking.)
- Hollywoodedge, Yelper Siren Close PE081001 (Used for the Jabbies' hives' alarms; also used for the potion machine in the X-Naut Fortress.)
- Shiny Sound 1 (Used in various pitches for various different things throughout the game.)
- SMB Power Up Sound (Used for the unused Trade Off item.)
- SMB Warp Pipe/Power Down Sound
- SMW Springboard Sound
- Sound Ideas, ALARM - BATTLE STATIONS: LOUD ELECTRONIC ALARM, SCI FI 01
- Sound Ideas, ALARM - WARNING SYSTEM: ELECTRONIC BEEPS, SCI FI (1st beep)
- Sound Ideas, AMBIENCE, SCI FI - CHOPPING EFFECT PHASING IN AND OUT (Used for ambience in certain rooms in the X-Naut Fortress.)
- Sound Ideas, AMBIENCE, SCI FI - GLASS HARMONICA: STEADY PITCHED TONE
- Sound Ideas, AMBIENCE, SCI FI - SPACE LAB: STEADY HOLLOW DRONE (Used for ambience in the X-Naut Fortress.)
- Sound Ideas, AMBIENCE, SCI FI - STRANGE EERIE CREATURE CALLS (A sped up version of the 1st call is used for the Princess Peach hologram that TEC creates.)
- Sound Ideas, APPLAUSE - INDOOR: SMALL STUDIO AUDIENCE, LIGHT, CROWD 01
- Sound Ideas, ARCADE, VIDEO GAME - VIDEO GAME: ELECTRONIC SOUNDS, AMUSEMENT PARK, FAIR 01 (A small portion of the sound is sampled in Lord Crump's theme music.)
- Sound Ideas, BALLOON, RUBBER - VARIOUS RUBBING SQUEAKS (Used along with a very high pitched version of STRETCH, CARTOON - BORK STRETCH whenever Mario contorts his body to perform the Super Hammer move.)
- Sound Ideas, BIRD, CROW - COMMON CROW: CALLS, ANIMAL (Used for the crows in Twilight Town. It is also used in various pitches for ambience outside Riverside Station.)
- Sound Ideas, BOING, CARTOON - BASS FIDDLE RISE
- Sound Ideas, BOING, CARTOON - BOINK AND WIGGLE
- Sound Ideas, BOING, CARTOON - HOYT'S BOING (Extremely high pitched & sped up.)
- Sound Ideas, BOING, CARTOON - TROMBOING (Used when Flurrie uses her Body Slam attack.)
- Sound Ideas, BOING, CARTOON - SPROING 02 (Used when a party member takes damage. Extremely high pitched & sped up.)
- Sound Ideas, BOINK, CARTOON - DOINK 01 (Very High Pitched)
- Sound Ideas, BOINK, CARTOON - DOINK 03/Sound Ideas, HIT, CARTOON - PAT'S BILP (Used in various pitches for various different things throughout the game.)
- Sound Ideas, CARTOON, BLINK - RAPID EYE BLINKS (A very high pitched & distorted version is used whenever Goombella tattles an enemy.)
- Sound Ideas, CARTOON, BONK - HOLLOW BONK
- Sound Ideas, CARTOON, FOOTSTEP - FOOTSTEPS IN WATER
- Sound Ideas, CARTOON, KISS - BIG KISS (Low Pitched)
- Sound Ideas, CARTOON, KISS - LONG SQUEAKY KISS (High Pitched)
- Sound Ideas, CARTOON, KISS - SQUEAKY KISS (Low Pitched)
- Sound Ideas, CARTOON, POP - BIG POP 02 (Used in a very low pitch whenever Doopliss pops out of the background.)
- Sound Ideas, CARTOON, SLIDE - GOOD SLIDE UP (Used whenever an object or character increases in size.)
- Sound Ideas, CARTOON, WHISTLE - ZING WHISTLE, MEDIUM 02 (Used if a Dayzee runs from battle.)
- Sound Ideas, CARTOON, ZIP - HIGH 01 (Used when Mario jumps while in Tube Mode.)
- Sound Ideas, CLOCK, GRANDFATHER - GONG, RINGING FIFTEEN TIMES (A slightly distorted version of the 1st gong is used when a Stopwatch item is activated.)
- Sound Ideas, COMMUNICATIONS - DATA TRANSMISSION OVER RADIO COM, SCI FI 01 (Used for ambience in certain rooms in the X-Naut Fortress.)
- Sound Ideas, COMPUTER - VINTAGE SPACE COMPUTER: RAPID TONE GENERATION, SCI FI
- Sound Ideas, COMPUTER, KEYBOARD 1 - KEY IN LONG ENTRY, OFFICE (Used whenever Peach uses TEC's keyboard.)
- Sound Ideas, CRASH, BRICK - BRICK CRASH (Used when Mario breaks a wooden panel.)
- Sound Ideas, CRASH, CARTOON - CRAZY BASS DRUM AND CYMBAL CRASH, MUSIC, PERCUSSION 01
- Sound Ideas, CRASH, CARTOON - CRAZY BASS DRUM AND CYMBAL CRASH, MUSIC, PERCUSSION 02
- Sound Ideas, CRASH, CARTOON - HEAVY CYMBAL CRASH, MUSIC, PERCUSSION, DRUMS
- Sound Ideas, DOOR, HATCH - MOTORIZED HATCH DOOR: OPEN OR CLOSE, SCI FI
- Sound Ideas, DOOR, WOOD - OPEN 02 (H-B) (Only the 1st part of the sound is used.)
- Sound Ideas, DOOR, WOOD - OPEN 04
- Sound Ideas, DROP, GOLF - GOLF BALL DROP INTO CUP 01 (Used normally when Mario goes into Paper Mode, and in reverse when he returns to normal, both in a high pitch.)
- Sound Ideas, ELECTRONIC - ELECTRONIC MAGIC 01
- Sound Ideas, ELECTRONIC - ELECTRONIC MAGIC 02
- Sound Ideas, ELECTRONIC - MOOG SLIDE UP WITH HARMONICS (Used when you recover FP.)
- Sound Ideas, ELEVATOR - ENGINE ROOM ELEVATOR: START, RUN, STOP, SCI FI
- Sound Ideas, ELEVATOR - TURBO ELEVATOR: START, RUN, STOP, SCI FI 01/02 (Used for the crane in the X-Naut Fortress.)
- Sound Ideas, EXPLOSION - LARGE EXPLOSION 06/07/08
- Sound Ideas, EXPLOSION - MEDIUM EXPLOSION 03 (H-B) (Used for Bobbery's Bob-ombast attack and the Zess Dynamite item.)
- Sound Ideas, EXPLOSION, PLASTIC - PLASTIC EXPLOSIVE: CHARGE 02
- Sound Ideas, FOOTSTEPS, METAL - BOOTS: WALK (Used when walking on a metal surface.)
- Sound Ideas, GUN, LASER - LASER GUN: SINGLE SHOT, SCI FI 01 (Sampled in Professor Frankly's theme music.)
- Sound Ideas, GUN, PHASER - HAND PHASER: SINGLE SHOT, SCI FI 02 (Used for the teleporter.)
- Sound Ideas, HIT, CARTOON - BRAKE DRUM AND BULB HORN HIT (Unused, but an extremely high pitched & sped up version can be found in the game's files.)
- Sound Ideas, HIT, CARTOON - GOLF SWING AND HIT (Used when Mario's 1st hammer makes contact with something.)
- Sound Ideas, HIT, CARTOON - HEAVY TIMP RISE (Used along with BOING, CARTOON - BOINK AND WIGGLE.)
- Sound Ideas, HIT, CARTOON - SWING AND BIG HIT 01 (Used when Mario's 2nd hammer makes contact with something.)
- Sound Ideas, HIT, CARTOON - SWING AND BIG HIT 02 (Used when Mario's 3rd hammer makes contact with something.)
- Sound Ideas, HIT, METAL - METALLIC HIT (Low Pitched)
- Sound Ideas, KISS, CARTOON - BIG KISS, HUMAN 01 (Only the second part of the sound is used. It is used in a high pitch.)
- Sound Ideas, MAGIC - HALO MATERIALIZE, LONG (Used in a high pitch when a Shine Sprite is obtained.)
- Sound Ideas, MAGIC - MAGIC BURST/Sound Ideas, SCI FI - FUTURE CHICK BURST
- Sound Ideas, MAGIC - MAGIC ZAP/Sound Ideas, SCI FI - BIG ZAP BURST
- Sound Ideas, MOTOR - HYDRAULIC SERVO: START, RUN, STOP, SCI FI 01/02 (A small portion of the sound is used for the electronic sliding doors that serve as the entrance to the Glitz Pit.)
- Sound Ideas, PLUCK, CARTOON - VAROOP (Used when you hit a switch.)
- Sound Ideas, POOF, CARTOON - FOOF (Used when Mario hits a tree with his hammer.)
- Sound Ideas, POP, CARTOON - HOYT'S POP
- Sound Ideas, POP, CARTOON - SQUISH POP (Low Pitched)
- Sound Ideas, POWER UP - QUICK POWER UP OF MACHINE OR SMALL SPACE SHUTTLE, SCI FI/Sound Ideas, ROBOTICS - ROBOT: POWER UP (Used for the energy-draining machine.)
- Sound Ideas, RICOCHET - CARTOON RICCO 01 (Used when a Cleft enemy charges at Mario & his allies.)
- Sound Ideas, RICOCHET - CARTOON RICCO 04 (A distorted version is used when Bobbery falls out of a tree.)
- Sound Ideas, RICOCHET - HEAVY, HOLLOW RICCO 01 (Used in a low pitch when an elevator block falls.)
- Sound Ideas, RICOCHET - WAFFLE TUBE RICCO
- Sound Ideas, RUN, CARTOON - TEMPLE BLOCK GALLOP, SHORT (Used when Mario and his partner try to run from battle.)
- Sound Ideas, SCI FI - ANTI GRAVITY BELT (Used normally when Mario goes into Tube Mode, and in reverse when he returns to normal.)
- Sound Ideas, SCI FI - HIGH ENERGY ZAP
- Sound Ideas, SCI FI - SPACE LASER SHOT 01/02/03 (Used for various enemy actions, such as when a Puff enemy stores up electricity, ice, or poison.)
- Sound Ideas, SCREECH - REVERSE TAPE STOP, CARTOON (Used in a low pitch when an enemy boosts its attack power.)
- Sound Ideas, SERVO - SERVO: SHORT MOVEMENT, SCI FI 02
- Sound Ideas, SERVO - SERVO: SHORT MOVEMENT, SCI FI 03
- Sound Ideas, SERVO - SMALL SERVO DOOR: OPEN OR CLOSE, SCI FI 03 (Used for the doors in the X-Naut Fortress.)
- Sound Ideas, SLIDE, CARTOON - FIDDLE SLIDE UP 01 (Used in a high pitch when Gus or a Dark Craw prepares to throw his spear.)
- Sound Ideas, SLIDE, CARTOON - QUICK SLIDE DOWN (Used when a Piranha Plant tunnels down into the ground.)
- Sound Ideas, SLIDE, CARTOON - SHORT SLIDE DOWN (Used in reverse whenever certain objects flip, such as ships.)
- Sound Ideas, SPIN, CARTOON - DAVE'S WIND WHISTLE SPIN (Used when Mario rolls around while in Tube Mode.)
- Sound Ideas, SPUTTER, CARTOON - SMURF'S SUPER SPUTTER, LONG/SHORT (Small portions of the sound are used for Goombas' footsteps.)
- Sound Ideas, SQUEAK, CARTOON - SHORT DOOR SQUEAK, WOOD (Used when Professor Frankly gets rid of the fence blocking the pipe to the sewers.)
- Sound Ideas, SQUEEZE, CARTOON - SQUINCH AND DOONK 01 (Low Pitched)
- Sound Ideas, SQUEEZE, CARTOON - SQUINGE (Used when an enemy dies. Extremely high pitched & sped up.)
- Sound Ideas, STRETCH, CARTOON - BORK STRETCH (Used in a very high pitch along with BALLOON, RUBBER - VARIOUS RUBBING SQUEAKS whenever Mario contorts his body to perform the Super Hammer move.)
- Sound Ideas, SWISH, CARTOON - SEVERAL HEAVY ROPE SWISHES (A sped up version is used whenever a Dry Bones (or any of its variants) throws a bone.)
- Sound Ideas, SWISH, CARTOON - SINGLE ROPE SWISH 01 (Used multiple times whenever a Bristle or its dark variant attacks.)
- Sound Ideas, SWOOSH, CARTOON - BIG SWOOSH 01 (Unused, but can be found in the game's files.)
- Sound Ideas, SWOOSH, CARTOON - BIG SWOOSH 02 (Unused, but can be found in the game's files.)
- Sound Ideas, TAKE, CARTOON - WAFFLE TUBE TAKE (Used when a party member jumps. Extremely high pitched & sped up.)
- Sound Ideas, TAKE, CARTOON - WHISTLE TAKE (Used in various pitches when a Spinia or Puff enemy attacks.)
- Sound Ideas, TELEMETRY - COMPUTER TELEMETRY: FUNCTION BEEP, SCI FI, ELECTRONIC 04 (Used whenever an X-Naut door gets locked or unlocked.)
- Sound Ideas, TELEMETRY - COMPUTER TELEMETRY: FUNCTION BEEP, SCI FI, ELECTRONIC 07/Sound Ideas, TELEMETRY - SHORT ELECTRONIC COMPUTER FUNCTION BEEP 25 (Low Pitched)
- Sound Ideas, TELEMETRY - COMPUTER TELEMETRY: FUNCTION BEEP, SCI FI, ELECTRONIC 09/Sound Ideas, TELEMETRY - SHORT ELECTRONIC COMPUTER FUNCTION BEEP 26 (Used for certain electronics in the Glitz Pit.)
- Sound Ideas, TELEMETRY - COMPUTER TELEMETRY: FUNCTION BEEP, SCI FI, ELECTRONIC 10/Sound Ideas, TELEMETRY - SHORT ELECTRONIC COMPUTER FUNCTION BEEP 32 (Used for certain electronics in the Glitz Pit.)
- Sound Ideas, TELEMETRY - COMPUTER TELEMETRY: READ OUT, SCI FI, ELECTRONIC, DATA 01 (Low Pitched)
- Sound Ideas, WATER, SPLASH - JUMP IN WATER SPLASH, CARTOON 01 (Used in a low pitch whenever a cannonball falls into the water.)
- Sound Ideas, WOBBLE, CARTOON - SAW BLADE WOBBLE, SHORT
- Sound Ideas, WRITING, PENCIL - WRITING WITH PENCIL, LONG, OFFICE
- Sound Ideas, XYLOPHONE - BELL TONE: IDEA!, MUSIC, PERCUSSION, TWINKLING 01 (Used when an NPC has an exclamation or when an enemy spots Mario.)
- Sound Ideas, ZIP, CARTOON - LONG WHISTLE ZIP
- Sound Ideas, ZIP, CARTOON - QUICK WHISTLE ZIP IN
- Sound Ideas, ZIP, CARTOON - QUICK WHISTLE ZIP OUT, HIGH
- Sound Ideas, ZIP, CARTOON - SHORT BABOO ZIP (Used in a high pitch in reverse when Goombella uses her Headbonk attack.)
- Sound Ideas, ZONK, CARTOON - HEAVY ZONK (Used when Koops uses his Shell Slam attack.)
Image Gallery
Paper Mario: The Thousand-Year Door/Image Gallery