Soundeffects Wiki
Register
No edit summary
No edit summary
Tag: Source edit
Line 1: Line 1:
{{Nihongo|'''Morikazu Aoki'''|青木森一}} is a sound designer and editor who worked at AlphaDream, having served as the sound editor for the ''Mario & Luigi'' series starting with ''[[Mario & Luigi: Partners in Time]]''. He was absent for ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'', but returned to the series starting with ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''.
+
{{Nihongo|'''Morikazu Aoki'''|青木森一}} is a sound designer and composer who worked at AlphaDream, having served as the sound editor for the ''Mario & Luigi'' series starting with ''[[Mario & Luigi: Partners in Time]]''. He was absent for ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'', but returned to the series starting with ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. He previously worked at Game Freak as the sound programmer for the ''Pokémon'' series and composed for the soundtrack for the third-generation ''Pokémon'' games.
   
 
Aoki doesn't use very many stock sound effects, a large majority of sound effects are original, mainly being created by him.
 
Aoki doesn't use very many stock sound effects, a large majority of sound effects are original, mainly being created by him.

Revision as of 23:00, 3 December 2020

Morikazu Aoki (青木森一) is a sound designer and composer who worked at AlphaDream, having served as the sound editor for the Mario & Luigi series starting with Mario & Luigi: Partners in Time. He was absent for Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam, but returned to the series starting with Mario & Luigi: Superstar Saga + Bowser's Minions. He previously worked at Game Freak as the sound programmer for the Pokémon series and composed for the soundtrack for the third-generation Pokémon games.

Aoki doesn't use very many stock sound effects, a large majority of sound effects are original, mainly being created by him.

Sound Effects Libraries he uses/used:

Legend: BOLD indicates main library usage