Line 2: | Line 2: | ||
'''Mario & Luigi: Dream Team''' is a 2013 role-playing game developed by AlphaDream and published by Nintendo for the Nintendo 3DS. |
'''Mario & Luigi: Dream Team''' is a 2013 role-playing game developed by AlphaDream and published by Nintendo for the Nintendo 3DS. |
||
==Sound Effects Used== |
==Sound Effects Used== |
||
− | This game mainly uses [[Cartoon Trax Volume 1]], [[Hanna-Barbera Sound Effects Library|Hanna-Barbera]], and [[Warner Bros. Sound Effects Library|Warner Bros.]] sound effects, alongside minor selections from [[Series 8000 Science Fiction Sound Effects Library|Series 8000]], [[The General Series 6000 Sound Effects Library|Series 6000]], [[The Premiere Edition Volume 1|Premiere Edition Volume 1]], [[ |
+ | This game mainly uses [[Cartoon Trax Volume 1]], [[Hanna-Barbera Sound Effects Library|Hanna-Barbera]], and [[Warner Bros. Sound Effects Library|Warner Bros.]] sound effects, alongside minor selections from [[Series 8000 Science Fiction Sound Effects Library|Series 8000]], [[The General Series 6000 Sound Effects Library|Series 6000]], [[The Premiere Edition Volume 1|Premiere Edition Volume 1]], [[Lucasfilm Sound Effects Library|Lucasfilm]], and [[Cartoon Trax Volume 2]]. |
* [[Hollywoodedge, Bounce Boing Drum CRT016901]] (Heard whenever Sargent Guy ground pounds the Banzai Bill Blaster during the Elite Trio fight. Can be hard to hear as the boss battle song "Never Let Up!" sort of drowns it out.) |
* [[Hollywoodedge, Bounce Boing Drum CRT016901]] (Heard whenever Sargent Guy ground pounds the Banzai Bill Blaster during the Elite Trio fight. Can be hard to hear as the boss battle song "Never Let Up!" sort of drowns it out.) |
||
* [[Hollywoodedge, Cartoon Arrow Comi CRT2015102]] (The 2nd part of the sound is used when a Flounderflage enemy jumps.) |
* [[Hollywoodedge, Cartoon Arrow Comi CRT2015102]] (The 2nd part of the sound is used when a Flounderflage enemy jumps.) |
||
Line 11: | Line 11: | ||
* [[Hollywoodedge, Slip Fall High Pitch CRT054304]] (The 1st part of the sound is heard during one of the Elite Trio's attacks.) |
* [[Hollywoodedge, Slip Fall High Pitch CRT054304]] (The 1st part of the sound is heard during one of the Elite Trio's attacks.) |
||
* [[Sound Ideas, ALARM - WARNING SYSTEM: INTRUDER ALERT, SCI FI 02]] (Heard when Pi'illodium starts its self-destruct sequence.) |
* [[Sound Ideas, ALARM - WARNING SYSTEM: INTRUDER ALERT, SCI FI 02]] (Heard when Pi'illodium starts its self-destruct sequence.) |
||
− | * [[Sound Ideas, |
+ | * [[Sound Ideas, BATS, FRUIT - 8 SHORT SQUAWKS, ANIMAL]] (The 7th squawk is used for the Antasma bats during the 1st fight against Bowser.) |
* [[Sound Ideas, BITE, CARTOON - BIG CHOMP]] (Heard whenever Torkscrew eats something.) |
* [[Sound Ideas, BITE, CARTOON - BIG CHOMP]] (Heard whenever Torkscrew eats something.) |
||
* [[Sound Ideas, BOING, CARTOON - THIN WOOD BOING]] (Heard when Antasma (in pillow form) lands in the blimp at the beginning of the game.) |
* [[Sound Ideas, BOING, CARTOON - THIN WOOD BOING]] (Heard when Antasma (in pillow form) lands in the blimp at the beginning of the game.) |
||
Line 24: | Line 24: | ||
* [[Sound Ideas, THUMP, CARTOON - HEAVY THUMP]] (Heard along with '''Sound Ideas, SWOOSH, CARTOON - BIG SWOOSH 01''' whenever a pipe springs out of the ground.) |
* [[Sound Ideas, THUMP, CARTOON - HEAVY THUMP]] (Heard along with '''Sound Ideas, SWOOSH, CARTOON - BIG SWOOSH 01''' whenever a pipe springs out of the ground.) |
||
* [[Sound Ideas, ZIP, CARTOON - BIG WHISTLE ZING OUT]] (Heard once in the cutscene before the fight with Mount Pajamaja when Mario throws Luigi out of the ground.) |
* [[Sound Ideas, ZIP, CARTOON - BIG WHISTLE ZING OUT]] (Heard once in the cutscene before the fight with Mount Pajamaja when Mario throws Luigi out of the ground.) |
||
− | |||
==Image Gallery== |
==Image Gallery== |
||
<gallery widths="133"> |
<gallery widths="133"> |
Revision as of 19:35, 7 November 2018
Mario & Luigi: Dream Team is a 2013 role-playing game developed by AlphaDream and published by Nintendo for the Nintendo 3DS.
Sound Effects Used
This game mainly uses Cartoon Trax Volume 1, Hanna-Barbera, and Warner Bros. sound effects, alongside minor selections from Series 8000, Series 6000, Premiere Edition Volume 1, Lucasfilm, and Cartoon Trax Volume 2.
- Hollywoodedge, Bounce Boing Drum CRT016901 (Heard whenever Sargent Guy ground pounds the Banzai Bill Blaster during the Elite Trio fight. Can be hard to hear as the boss battle song "Never Let Up!" sort of drowns it out.)
- Hollywoodedge, Cartoon Arrow Comi CRT2015102 (The 2nd part of the sound is used when a Flounderflage enemy jumps.)
- Hollywoodedge, Quick Swish By Wligh CRT053907/Sound Ideas, CARTOON, WHIZZ - QUICK ZING 02
- Hollywoodedge, Quick Whistle Zip By CRT057502 (Heard whenever Bowser Jr. pulls an object out of his Koopa Clown Car.)
- Hollywoodedge, Wooden Blck Hits Raz CRT019402 (Commonly used for Hooraws' footsteps.)
- Hollywoodedge, Sm Heavy Metal Door Sl PE185001 (Heard whenever a gate opens in Mushrise Park.)
- Hollywoodedge, Slip Fall High Pitch CRT054304 (The 1st part of the sound is heard during one of the Elite Trio's attacks.)
- Sound Ideas, ALARM - WARNING SYSTEM: INTRUDER ALERT, SCI FI 02 (Heard when Pi'illodium starts its self-destruct sequence.)
- Sound Ideas, BATS, FRUIT - 8 SHORT SQUAWKS, ANIMAL (The 7th squawk is used for the Antasma bats during the 1st fight against Bowser.)
- Sound Ideas, BITE, CARTOON - BIG CHOMP (Heard whenever Torkscrew eats something.)
- Sound Ideas, BOING, CARTOON - THIN WOOD BOING (Heard when Antasma (in pillow form) lands in the blimp at the beginning of the game.)
- Sound Ideas, CARTOON, WHISTLE - LONG ZIP BY (Heard whenever a Bandit jumps.)
- Sound Ideas, CARTOON, WHISTLE - SLIDE WHISTLE: LONG SLOW WARBLE DOWN (Heard when Antasma (in pillow form) falls at the beginning of the game.)
- Sound Ideas, ELECTRICITY, SPARK - HIGH VOLTAGE SPARK, ELECTRICAL 03 (Heard during Antasma's electricity ball attack.)
- Sound Ideas, ELECTRICITY, SPARK - HIGH VOLTAGE SPARK, ELECTRICAL 12 (Heard during Antasma's electricity ball attack.)
- Sound Ideas, HIT, CARTOON - SOLID TIMP RISE (Heard whenever a Bloatula enemy bounces on the ground.)
- Sound Ideas, TEETH, CARTOON - SCOOBY'S TEETH CHATTER, LONG/SHORT (Used for certain mechanisms in Somnom Woods.)
- Sound Ideas, SWOOSH, CARTOON - BIG SWOOSH 01 (Heard along with Sound Ideas, THUMP, CARTOON - HEAVY THUMP whenever a pipe springs out of the ground.)
- Sound Ideas, TWANG, CARTOON - SAW BLADE TWANG 02 (Heard in a cutscene.)
- Sound Ideas, THUMP, CARTOON - HEAVY THUMP (Heard along with Sound Ideas, SWOOSH, CARTOON - BIG SWOOSH 01 whenever a pipe springs out of the ground.)
- Sound Ideas, ZIP, CARTOON - BIG WHISTLE ZING OUT (Heard once in the cutscene before the fight with Mount Pajamaja when Mario throws Luigi out of the ground.)