Soundeffects Wiki

November 16th, 2004

Half-Life 2 is a 2004 first-person shooter game developed by the American video game company, Valve. It was published by Valve through its distribution service, Steam; retail editions were published by another American-based video game company, Sierra. Like the original Half-Life from 1998, Half-Life 2 combines shooting, puzzles, and storytelling, and adds features such as vehicles, and physics-based gameplay. Players control Gordon Freeman, as he joins a resistance movement to liberate the Earth from the control of an alien empire, the Combine.


Taking place in and around City 17, nearly two decades after the events of the first game, Half-Life 2 follows the scientist Gordon Freeman as he is thrust into an unfamiliar environment in which the aftermath of the Black Mesa Incident has come to bear fully upon human society. Freeman is forced to battle against increasingly unfavorable odds in order to free Mankind from the Combine. In his struggle, he is joined by various allies, including fellow scientists, rebels, and friends (such as Alyx Vance) - all shocked to see him alive.

Also See

Sound Effects Used

This game mainly uses sound effects from The Premiere Edition Volume 1 and the Foley Sound Library by The Hollywood Edge. It also uses sound effects from the Animal Trax, the Background Trax, The Premiere Edition Volume 2, the Series 2000 Sound Effects Library, and The General Series 6000 Sound Effects Library libraries, along with three sound effects by Skywalker Sound.

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