
Windows
NA: November 19, 1999
EU: November 29, 1999
OS X, Linux
WW: July 31, 2013
Half-Life: Opposing Force is an expansion pack for the first-person shooter game Half-Life. It was developed by Gearbox Software and published by Sierra On-Line for Windows on November 19, 1999. Opposing Force was the first expansion for Half-Life and was announced in April 1999. Lead designer Randy Pitchford noted that he believed Gearbox was selected to develop Opposing Force because Valve, the creators of Half-Life, wanted to concentrate on their future projects. Over the course of development, Gearbox brought in a variety of talent from other areas of the video games industry to help bolster various aspects of design.
Opposing Force portrays the events of Half-Life from the perspective of a U.S. Marine, one of the enemy characters in the original. The player character, Adrian Shephard, is sent in to neutralize the Black Mesa Research Facility when a scientific mishap causes it to be invaded by aliens, but quickly finds that the Marines are outnumbered and slowly being beaten back by a second alien race and black operations units.
Opposing Force was received well by critics, with many describing it as the new benchmark title for expansion packs, in a similar fashion to how Half-Life revolutionized the first-person shooter genre. Other reviewers, however, thought that it still had many of the negative aspects of other expansion packs, although it was still regarded as an exceptional add-on.
Also See[]
Sound Effects Used[]
- Elektra Records, Reville Bugle Call
- Hollywoodedge, 357 Magnum Pistol Sho PE092801 (Used for the Desert Eagle firing.)
- Hollywoodedge, Army Bugle Reveille CRT044104 (Used as an intro in the boot camp.)
- Hollywoodedge, Bird Hawk Single Scre PE020901 (Used for the Pit Worm.)
- Hollywoodedge, Load Cock M16 Rifle Gu PE091301 (The first half of the cocking element can be heard in a lower pitch when reloading the M249.)
- Hollywoodedge, M60 Automatic Multip PE233701 (Used as the firing sound of the SMG.)
- Hollywoodedge, Pig Squeals Grunts Me PE026401 (Used for the Voltigore, slowed down.)
- Hollywoodedge, Winchester Rifle Coc PE090901 (A slightly lower pitched variant is used when reloading the sniper rifle.)
- Hollywoodedge, Wolf Vicious GrowlsS PE027201 (Used primarily for the Gonome.)
- SoundDogs, Explosion, Bursts, Short, Echoes
- SoundDogs, Feet, Boots, Grit, Dirt, Damp, Walk/Sound Ideas, FOOTSTEPS, BOOT - WALK IN BOOTS ON DAMP DIRT (Used as the player's footsteps when walking on dirt surfaces.)
- SoundDogs, Feet, Walk, Boots, Cement, Scuff/Sound Ideas, FOOTSTEPS, BOOT - SHORT WALK AND SHUFFLE IN BOOTS ON CONCRETE (Used for NPC's footstep sounds.)
- Sound Ideas, EXPLOSION - MEDIUM EXPLOSION 01
- Sound Ideas, EXPLOSION - MEDIUM EXPLOSION 02
- Sound Ideas, EXPLOSION - MEDIUM EXPLOSION 03
- Sound Ideas, FOOTSTEPS, WOOD - MALE LEATHER SOLE: WALK (Used as the default/concrete footstep sounds, known as "pl_step" in the game files.)
- Sound Ideas, GUN, MACHINE, FOLEY - M-14: REMOVE CLIP (Used when reloading the sniper rifle.)
- Sound Ideas, GUN, MACHINE, FOLEY - M-14: REPLACE CLIP (The first half is used when reloading the sniper rifle.)
- Sound Ideas, GUN, MACHINE, FOLEY - M-16: REPLACE CLIP (Ditto.)
- Sound Ideas, GUN, MACHINE, FOLEY - M-16: PULL AND RELEASE CHARGE HANDLE (The first half can be heard in a very low volume when reloading the M249.)
- Sound Ideas, HAMSTER, DWARF - LITTLE BUSY SQUAWKS, ANIMAL, RODENT (Used as the sounds of the Shockroach.)
- Unknown Sound Effects Library, Shotgun Shells Falling