Donald Duck: Goin' Quackers (known as Donald Duck: Quack Attack in Europe) is a platform video game developed and published by Ubi Soft for various consoles and Windows-based personal computers. A different game with the same title was first released for the Game Boy Color, as well as on Game Boy Advance, the latter being given the title Donald Duck Advance.
The game's reception was mixed, with reviewers praising the music, backgrounds and animations, but criticizing the short length and its aim to be played by a younger demographic.
Gameplay[]
Goin' Quackers's gameplay is very similar to that of Crash Bandicoot and requires the player to move through various settings in 24 levels in four warp rooms. The four level themes are Duckie Mountain, Duckburg, Magica DeSpell's Manor and Merlock's Temple. Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room. There are also bonus levels where Donald Duck has to outrun a bear, a truck with an evil face, a ghost hand and a statue head, respectively. The viewpoint of the levels can change between a 2D side-scrolling perspective and a 3D perspective. Re-doing the levels to defeat Gladstone's time in same, gives the player advantages in the game.
The player has four lives that can increase by finding special items. Each life gives Donald two opportunities to be touched by the enemy, the first time is touched, he becomes angry and throws berserk to the enemies, the second time, he loses a life. Donald can also unlock new outfits, which alter cutscenes and idle animations (such as Donald taking photos of the place if he is dressed like a tourist).
Release Date[]
- Game Boy Color
NA: October 19, 2000
EU: October 20, 2000 - PlayStation
NA: November 14, 2000
EU: December 15, 2000 - Microsoft Windows
EU: December 2, 2000
NA: August 20, 2001 - Nintendo 64
EU: December 8, 2000
NA: December 20, 2000 - Dreamcast
NA: December 13, 2000
EU: December 15, 2000 - PlayStation 2
NA: December 13, 2000
EU: December 22, 2000 - Game Boy Advance
NA: November 15, 2001
EU: November 16, 2001 - GameCube
NA: March 27, 2002
EU: May 3, 2002
Sound Effects Used[]
Console Version[]
- Hollywoodedge, Quick Double Bell Di CRT015001
- Sound Ideas, BOING, CARTOON - TIMP RICCO BOING
- Sound Ideas, CARTOON - MUSICAL - STAB - GUITAR CHORD / VIBRATO (Heard when Donald picks up a milkshake.)
- Sound Ideas, CARTOON - POPS - EYES POPPING OUT - SYNTHETIC DRUM
- Sound Ideas, CARTOON, BIRD - LIGHT TWITTERING OF BIRDS
- Sound Ideas, HIT, CARTOON - BIG HEAD BONK (Used in the intro.)
- Sound Ideas, HIT, CARTOON - FLAT PEEONG 01
- Sound Ideas, HIT, CARTOON - PEEONG
- Sound Ideas, MAGIC - LITTLE HARP GLISS
- Sound Ideas, SCI FI - JETSONS PHONE RING
- Sound Ideas, SLIDE, CARTOON - FAST SLIDE UP AND DOWN 01/TAKE, CARTOON - WHISTLE TAKE (Sampled in some of the level music.)
Game Boy Advance Version[]
- Sound Ideas, CARTOON - MUSICAL - STAB - GUITAR CHORD / VIBRATO (Heard when Donald Duck dies.)
- Sound Ideas, SLIDE, CARTOON - FAST SLIDE UP AND DOWN 01/TAKE, CARTOON - WHISTLE TAKE (Sampled in some of the level music.)
Image Gallery[]
Audio Samples[]
(Edited Version of Sound Ideas, CARTOON - MUSICAL - STAB - GUITAR CHORD / VIBRATO)