Soundeffects Wiki
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==Sound Effects Used==
 
==Sound Effects Used==
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*[[Hollywoodedge, Car Crash Small 1 Shor PE111901]]
[[Sound Ideas, COUGAR - GROWL, ANIMAL, MOUNTAIN LION, CAT 03]] (Only heard in Xbox 360 version.)
 
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*[[Hollywoodedge, Explosion Incoming EXP022901]] (An edited version is used when activating an Crashbreaker.)
 
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*[[Hollywoodedge, Explosions Multipl EXP023501]]
[[Sound Ideas, EXPLOSION - MEDIUM EXPLOSION 01]] (Heard in trophy cutscenes.)
 
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*[[Hollywoodedge, Explosion No Debris EXP020701]] (An edited version is used when you fill up the boost meter from takedowns.)
 
[[Hollywoodedge, Car Crash Small 1 Shor PE111901]]
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*[[Hollywoodedge, Explosion No Debris EXP020901]] (An edited version is used.)
 
*[[Sound Ideas, COUGAR - GROWL, ANIMAL, MOUNTAIN LION, CAT 03]] (Only heard in Xbox 360 version.)
 
[[Hollywoodedge, Explosion No Debris EXP020201]] (Only heard in Xbox 360 version.)
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*[[Sound Ideas, EXPLOSION - MEDIUM EXPLOSION 01]] (Heard in trophy cutscenes.)
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*[[Sound Ideas, Explosion Single Large 05 - Single large explosion with fiery ending]] (Only heard in Xbox 360 version.)
   
 
==Image Gallery==
 
==Image Gallery==
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<gallery>
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</gallery>
   
 
==Audio Samples==
 
==Audio Samples==
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[[Category:2005 Video Games]]
 
[[Category:2005 Video Games]]
 
[[Category:2006 Video Games]]
 
[[Category:2006 Video Games]]
[[Category:Rated Everyone 10+]]
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[[Category:Rated E10+ Games]]
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[[Category:Rated E10+ For Everyone10+]]
 
[[Category:Burnout Franchise]]
 
[[Category:Burnout Franchise]]
 
[[Category:Electronic Arts Video Games]]
 
[[Category:Electronic Arts Video Games]]
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[[Category:Xbox Video Games]]
 
[[Category:Xbox Video Games]]
 
[[Category:Xbox 360 Video Games]]
 
[[Category:Xbox 360 Video Games]]
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[[Category:Driving Video Games]]
 
[[Category:Sequel Video Games]]
 
[[Category:Sequel Video Games]]
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[[Category:Video Games Mixed in Dolby Pro Logic II]]
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[[Category:Video Games Mixed in Dolby Digital 5.1]]

Revision as of 19:32, 2 July 2020

220px-Revenge boxart

Burnout Revenge is a racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360. Burnout Revenge was also dedicated to the memory of Rabin Ezra, who died on 27 June 2005.

Similar to its predecessor Burnout 3: Takedown, Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons. Revenge also expands on the combat side of its gameplay with new features such as "traffic checking" (ramming same-way traffic), Vertical Takedowns (landing on a rival car after the player's car drives over a jump), a new game type (Traffic Attack) and significant changes to the gameplay of Crash mode (a game type where players attempt to cause as large a crash as possible). A successor titled Burnout Paradise, was released for the PlayStation 3 and Xbox 360 on 22 January 2008. The game was also made Backwards Compatibile with the Xbox One

Summary

In Burnout Revenge, players compete in a range of racing game types with different aims. These take place within rush-hour traffic, and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty seconds, the last-placed racer's car is detonated; the race continues until only one racer is left), and Crash (where the player is placed at a junction with the aim of accumulating as many "Crash Dollars" as possible). A new gameplay feature in Burnout Revenge is the ability to ram same-way small to medium traffic, known as "traffic checking", propelling the rammed car forward; the event in which a "checked" car hits a rival is considered as a Traffic Takedown. Traffic checking is the focus of a new race type, Traffic Attack (whereby a player must earn a set amount of Crash Dollars through checking traffic), which can be used later on.

During these events, players have access to a limited amount of boost which is acquired through various dangerous driving techniques, including but not limited to driving on the wrong side of the road, tailgating opponents and drifting. Unique to the series is the concept of battling other rivals; unlike other video games in the racing genre, players are encouraged, and sometimes even required, to ram rival cars and cause traffic to crash. Causing a rival to crash is referred to as a "Takedown", rewarding the player by extending the length of their boost gauge and completely refilling it. In designated events, boost can also be used to activate a "Crashbreaker" during a crash, detonating the car and causing other nearby cars to crash. When the rival car takes the player down, the player will have to take the ultimate REVENGE by taking down the revenge rivals (which the arrow at the top of the car turned red) is referred to as a "Revenge Takedown".

In the main single-player game mode, players compete in a world tour consisting of 169 events across three continents, divided into a series of 11 "ranks" (Rank 11 has no events). The ranks which a player has access to is determined by their "Revenge Rank", which increases after completing events. By increasing their Rank sufficiently, the player "ranks up" and unlocks the next rank of events.

There are 77 cars in the game, some of which can only be used for crash events. The SUVs and saloon cars are some of them.

The game also features support for multiplayer gameplay, both online and offline. In addition to the racing modes, the game features three types of Crash modes: Crash Battle (multiple players attempt a junction at the same time), Crash Party (players take turns at attempting junctions across several rounds), and Crash Tour (a golf-like version of Crash Party, with players attempting to accumulate a certain amount of Crash Dollars in as few attempts as possible; after the last round ends the player with the lowest score wins

Sound Effects Used

Image Gallery


Audio Samples

External Links