Super Mario Sunshine

Super Mario Sunshine is a video game developed and released by Nintendo for the Nintendo GameCube.

Release Date
August 26, 2002

Sound Effects Used
This game mainly uses Series 4000, Series 6000, and Warner Bros. sound effects, as well as a few selections from Animal Trax (Although, one sound effect from that library counts as a Premiere Edition Volume 1 sound effect) and Hanna-Barbera Sound Effects Library.

NOTE: Some sound effects may be unused.
 * Brick Block
 * Hollywoodedge, Bird Hawk Single Scre PE020801/Hollywoodedge, Hawk Screech Single AT082901 (Used in a low pitch for the Sand Bird.)
 * Hollywoodedge, Gnatcatcher Blackta AT080301 (Used for ambience in Pianta Village.)
 * Hollywoodedge, Small Swishes Light FS048104/Sound Ideas, SWISH - ARM OR WEAPON SWING THROUGH AIR, SWOOSH 01
 * Pottery Smash Sound
 * Shine Sprite Sound
 * SMB Coin Sound (Heard once in the Nintendo logo.)
 * Sound Ideas, ANIMAL, CREATURE - GIANT WING FLAP, BIRD, FANTASY 02
 * Sound Ideas, BOING, CARTOON - GOOD SPRONG 02 (An extremely low pitched and slowed down is used whenever a Pianta jumps or gets angry.)
 * Sound Ideas, BUBBLES, MUD - HEAVY, THICK MUD POT BUBBLES, BOIL
 * Sound Ideas, BUBBLES, UNDERWATER - STEADY UNDERWATER BUBBLES (Used when spraying the eel's tears.)
 * Sound Ideas, BURP - LARGE BURP, HUMAN 04
 * Sound Ideas, CAMERA - 35 MM SLR: SINGLE SHUTTER CLICK 02 (Used whenever a Monty Mole winds up a Bob-omb.)
 * Sound Ideas, CARTOON, ACCENT - BOING (Used when jumping on things.)
 * Sound Ideas, CARTOON, ACCENT - LONG XYLOPHONE GLISS UP, MUSIC, PERCUSSION (Used whenever text appears in a character's dialogue box.)
 * Sound Ideas, CARTOON, BOING - JEW'S HARP BOING, LONG 01 (A slightly distorted version is used in one cutscene when Shadow Mario sticks his tongue out at Mario.)
 * Sound Ideas, CARTOON, BOING - TIMPANI, LONG GLISS UP, PERCUSSION, MUSIC, DRUMS
 * Sound Ideas, CARTOON, BOING - VOCAL SPRONG 02 (Used in various, very high pitches for the flowers in Bianco Hills.)
 * Sound Ideas, CARTOON, BONG - ELECTRONIC BONG 01 (Sampled in the Pianta Village music.)
 * Sound Ideas, CARTOON, BONG - ELECTRONIC BONG 02 (Sampled in the Pianta Village music.)
 * Sound Ideas, CARTOON, BOUNCE - BIG SPRINGY BOUNCING (The 4th bounce is used whenever Mario is flung into the air.)
 * Sound Ideas, CARTOON, BOUNCE - DOINK BOUNCE, BONK 01 (The 1st bounce is used whenever a fruit bounces.)
 * Sound Ideas, CARTOON, BUBBLE - SINGLE BUBBLE 01
 * Sound Ideas, CARTOON, FISH - BUCKET OF FISH DROPPING ON PIER, SPLAT (Used whenever one of Gooper Blooper's tentacles wriggles on the ground after being pulled off.)
 * Sound Ideas, CARTOON, HORN - SHORT HORN TOOT, MEDIUM (Sampled in the death and game over music.)
 * Sound Ideas, CARTOON, LAUGHTER - WITCH'S LAUGH, HUMAN 03 (An edited version is used for King Boo.)
 * Sound Ideas, CARTOON, LAUGHTER - WITCH'S LAUGH, HUMAN 04 (An edited version is used for King Boo.)
 * Sound Ideas, CARTOON, POP - LITTLE POP
 * Sound Ideas, CARTOON, POP - SMALL VOCAL POP 01
 * Sound Ideas, CARTOON, SKID - SHORT, LOW SKID (Used when riding a Blooper on land.)
 * Sound Ideas, CARTOON, SQUEAK - SHORT METAL HINGE SQUEAK (The 1st 2 squeaks are used for the "Benvenuto" signs in Delfino Plaza; the other 2 squeaks can be found in the game's files, but are unused.)
 * Sound Ideas, CARTOON, SQUISH - BORK (Used rapidly whenever a Seedy Pod flings its seeds at Mario.)
 * Sound Ideas, CARTOON, SQUISH - LONG RUBBERY SQUISH
 * Sound Ideas, CARTOON, SQUISH - WET SQUISH 01
 * Sound Ideas, CARTOON, SWISH - FAST WHIPPY SWISHES 01 (1st & 2nd swishes)
 * Sound Ideas, CARTOON, SWISH - MANY WHIPPY SWISH BYS (8th & 9th swishes)
 * Sound Ideas, CARTOON, SWISH - WHIRLING WHIPPY SWISHES (6th swish)
 * Sound Ideas, CARTOON, WATER - SHORT SPLASHING IN WATER
 * Sound Ideas, CARTOON, WHISTLE - ZING WHISTLE, SHORT 02 (An extremely high pitched and sped up version is used whenever a cuckoo bird or punching bag retracts in Noki Bay.)
 * Sound Ideas, CARTOON, ZIP - HIGH 01 (Used when jumping on things, among other uses.)
 * Sound Ideas, CARTOON, ZIP - VERY QUICK (Used whenever the helmet is equipped.)
 * Sound Ideas, COMEDY, ACCENT - DUCK HORN: SINGLE BLOW 03 (Used when attempting to spray water when F.L.U.D.D. is empty.)
 * Sound Ideas, CONSTRUCTION, ENGINE - DIESEL ENGINE: FAST IDLE, CONSTRUCTION, MOTOR 02 (Used for some of the machinery in Ricco Harbor.)
 * Sound Ideas, CONSTRUCTION, EXCAVATOR - MOVING EARTH, CONSTRUCTION, STEAM SHOVEL (Used for some of the machinery in Ricco Harbor.)
 * Sound Ideas, CREAK, LEATHER - VARIOUS LEATHER CREAKS (Used for the pulleys in Noki Bay, among other uses.)
 * Sound Ideas, DOG, POMERANIAN - SMALL DOG, BARKING, ANIMAL (Mixed along with another sound for Chain Chomplets.)
 * Sound Ideas, DOOR, CREAK - VERY LOUD CREAKS FROM WOODEN DOOR 01 (Used for the waterwheel in Bianco Hills.)
 * Sound Ideas, DOOR, METAL - LARGE METAL DOOR CLOSING 06 (Used in one cutscene when Shadow Mario closes the hatch on his Bowser-themed speedboat-submarine.)
 * Sound Ideas, DOOR, WOOD - CLOSE 02 (Used for the doors in Hotel Delfino.)
 * Sound Ideas, DOOR, WOOD - CLOSE 03 (Used for the doors in Hotel Delfino.)
 * Sound Ideas, DOOR, WOOD - CLOSE 07 (Used for the doors in Hotel Delfino.)
 * Sound Ideas, DOOR, WOOD - OPEN 01 (Used for the doors in Hotel Delfino.)
 * Sound Ideas, DOOR, WOOD - OPEN 02 (Used for the doors in Hotel Delfino.)
 * Sound Ideas, ELECTRICITY - HIGH VOLTAGE ELECTRICAL ARCING 02 (Used for the large, green Electro-Koopa in Pinna Park's 5th episode.)
 * Sound Ideas, ELECTRICITY, SPARK - HIGH VOLTAGE SPARK, ELECTRICAL 01 (Used as part of an electricity sfx cluster when stepping in electric goop. Used in various pitches on its own for the manta ray boss.)
 * Sound Ideas, ELECTRICITY, SPARK - HIGH VOLTAGE SPARK, ELECTRICAL 02 (Used as part of an electricity sfx cluster when stepping in electric goop.)
 * Sound Ideas, ELECTRICITY, SPARK - HIGH VOLTAGE SPARK, ELECTRICAL 11
 * Sound Ideas, ELECTRICITY, SPARK - HIGH VOLTAGE SPARK, VERY LARGE, ELECTRICAL (Used as part of an electricity sfx cluster when stepping in electric goop.)
 * Sound Ideas, ELEVATOR, FREIGHT - LARGE FREIGHT ELEVATOR: START, RUN, STOP, INDUSTRY 01 (A small portion of the sound is used for Casino Delfino's roulette wheel elevator.)
 * Sound Ideas, EXPLOSION - MEDIUM EXPLOSION 01
 * Sound Ideas, EXPLOSION - MEDIUM EXPLOSION 02
 * Sound Ideas, FALL, BODY - HEAVY BODY FALL ON GROUND, HUMAN, CARTOON 01
 * Sound Ideas, FALL, BODY - HEAVY BODY IMPACT, HUMAN, CARTOON 02 (Used whenever Gooper Blooper slams its tentacles.)
 * Sound Ideas, FART - SMALL FART WITH PUSH, HUMAN (The 2nd half of the sound is used when spraying a Gooble.)
 * Sound Ideas, FIRE, BALL - SHORT, LARGE BURST OF FLAME 01 (Used for ambience inside Corona Mountain.)
 * Sound Ideas, FIRE, BURST - SMALL BURST OF FLAMES IN WOOD STOVE 01
 * Sound Ideas, FIRE, BURST - SMALL BURST OF FLAMES IN WOOD STOVE 02
 * Sound Ideas, FIRE, BURST - SMALL BURST OF FLAMES IN WOOD STOVE 03
 * Sound Ideas, FIRE, FIREPLACE - WOOD BURNING IN FIREPLACE, LOTS OF CRACKLING
 * Sound Ideas, FIRE, GAS - SMALL GAS FLAME, CLOSE UP 01 (Used for Smolderin' Stus.)
 * Sound Ideas, FIREWORKS - WHISTLING, SCREAMING, SIZZLING, EXPLOSION (Used for Bullet Bills and Water Rockets.)
 * Sound Ideas, FOOTSTEPS, METAL - BOOTS: WALK (Used when Mario walks/runs on a metal surface, such as the attic of Hotel Delfino.)
 * Sound Ideas, GUN, HAND GUN - COLT 45 FRONTIER: SINGLE SHOT
 * Sound Ideas, INDUSTRY, HYDRAULIC - ELECTRIC HYDRAULIC MACHINE: UP FULL, FACTORY (Used for the curtain and fence in Casino Delfino.)
 * Sound Ideas, MAIL BOX, METAL - OPEN LID, LETTER, POST (Used whenever a Monty Mole opens the hatch on its cannon.)
 * Sound Ideas, MONSTER - ROAR, ANIMAL 03 (Used for Bowser.)
 * Sound Ideas, MONSTER - ROAR, ANIMAL 05 (Used for Bowser.)
 * Sound Ideas, ROCK, WATER - ROCK: SPLASH INTO WATER 02
 * Sound Ideas, ROCK, WATER - ROCK: SPLASH INTO WATER 03
 * Sound Ideas, SQUEAK, GLASS - QUICK GLASS RUB SQUEAK, CARTOON 02
 * Sound Ideas, SQUEAK, GLASS - QUICK GLASS RUB SQUEAK, CARTOON 03
 * Sound Ideas, SQUEAK, WOOD - VARIOUS WOOD SQUEAKS, LIGHT (Only the 2nd half of the 2nd squeak is used.)
 * Sound Ideas, SQUEEZE, CARTOON - SQUINGE (Low Pitched)
 * Sound Ideas, SQUISH, BOTTLE - SQUEEZE BOTTLE SQUISH, CARTOON (Used whenever a Coo Coo drops goop.)
 * Sound Ideas, SQUISH, CARTOON - WET SQUISHY IMPACT 04
 * Sound Ideas, SQUISH, CARTOON - WET SQUISHY IMPACT 06
 * Sound Ideas, SUCTION CUP - PULL OFF WOODEN FLOOR 01
 * Sound Ideas, SWIMMING - OUTDOOR: DIVE OFF SIDE, POOL, WATER 01
 * Sound Ideas, SWIMMING - OUTDOOR: DIVE OFF SIDE, POOL, WATER 02
 * Sound Ideas, TOMBSTONE - STONE DRAGGING ON STONE, GRIND 03
 * Sound Ideas, TRAIN, STEAM - WHISTLE, MANY BLASTS, CLOSE UP (Heard only in Gelato Beach Episode 3 "Wiggler Ahoy! Full Steam Ahead!" when the Wiggler boss blows steam from his nostrils out of anger.)
 * Sound Ideas, TRUCK, DUMP - EXTERNAL: AIR BRAKE, RELEASE
 * Sound Ideas, TRUCK, DUMP - INTERNAL: AIR BRAKE, RELEASE
 * Sound Ideas, WATER, FALLS - MEDIUM FALLS (Used for Noki Bay's waterfall.)
 * Sound Ideas, WATER, FOUNTAIN - LARGE OUTDOOR WATER FOUNTAIN
 * Sound Ideas, WATER, OCEAN - WAVES COMING IN, LIGHT, SURF, SEASHORE
 * WB CARTOON, WATER - BIG SPLASH

Image Gallery
Super Mario Sunshine/Image Gallery

Audio Samples
Super Mario Sunshine/Audio Samples