Paper Mario: The Thousand-Year Door

Sound Effects Used
Note: Many of these sounds were reused in Super Paper Mario, the next installment of the Paper Mario Series.
 * H-B CARTOON - SPLING AND SQUINGE (Used when an enemy disappears in a puff of smoke in the field after being defeated in battle. Extremely high pitched & sped up.)
 * H-B MAGIC - BELL RING (Used in a high pitch when Star Points are being counted.)
 * H-B MAGIC - MAGIC ACCENT 03 (Used when you recover HP.)
 * H-B SLIDE, CARTOON - ELECTRONIC SLIDE DOWN (Used when guarding against enemy attacks.)
 * H-B SLIDE, CARTOON - QUICK SLIDE UP (Used when a Piranha Plant pops out of the ground.)
 * H-B SKID, CARTOON - QUICK SKID (Used if Mario and his partner fail to run from battle.)
 * H-B SWISH, CARTOON - SINGLE HEAVY ROPE SWISH 01 (Used when a Dry Bones throws a bone.)
 * H-B SWISH, CARTOON - SINGLE HEAVY ROPE SWISH 02 (Used when a Dry Bones throws a bone.)
 * H-B SWISH, CARTOON - SINGLE HEAVY ROPE SWISH 03 (Used when a Dry Bones throws a bone.)
 * Hollywoodedge, 35mm Camera Elect Sh PE1012801 (Used for the Lakitu freelancer's camera. Only the second part of the sound is used.)
 * Hollywoodedge, Bird Canary SingingC PE020201 (Used for ambience in Petal Meadows and Petalburg.)
 * Hollywoodedge, Bird Crow Caws CloseP PE020401 (Unused, but can be found in the game's files.)
 * Hollywoodedge, Bubbles Gurgling Up PE052701 (Used when the Blooper mini-boss emerges from the water.)
 * Hollywoodedge, Eerie Synth Tone Risi PE203501 (Used for Mario flying while in Plane Mode.)
 * Hollywoodedge, Helicopter Close Per PE062901 (Used for the Cheep Blimp.)
 * Hollywoodedge, Gusts Heavy Cold Wind PE031601 or Hollywoodedge, Whistling Wind Stead PE033301 (Used in a high pitch for ambience in Fahr Outpost, a normal pitch in Riverside Station, and a low pitch in Twilight Town & Twilight Trail.)
 * Hollywoodedge, Fart Loud Close TE2018301 (Only used once in the entire game.)
 * Hollywoodedge, Jews Harp Funny Boin TE2016801 (Echoey)
 * Hollywoodedge, Punch Body Hit 1 Thud PE100801
 * Hollywoodedge, Punch Face Hit 4 Sharp PE100401
 * Hollywoodedge, Quick Swish By Wligh CRT053907 or Sound Ideas, CARTOON, WHIZZ - QUICK ZING 02 (Used if a Dayzee enemy runs from battle.)
 * Hollywoodedge, Rubber Squeaks 3 High AC012701 (Sampled in the game's soundtrack.)
 * Hollywoodedge, Scifi Rhythm Loop Car LB016601 (Used for ambience in Grodus' lair.)
 * Hollywoodedge, Single Female Cheer LCA017101 (2nd cheer)
 * Hollywoodedge, Swamp Ambience Larg PE012401 (Used for ambience in the jungle on Keelhaul Key.)
 * Hollywoodedge, Swish 10 ElectronicS PE116901
 * Hollywoodedge, Swish 21 ElectronicS PE118001
 * Hollywoodedge, Swish 23 Single PE118201 (Used when Mario swings his hammer.)
 * Hollywoodedge, Sword Twang 3 Sword Pl PE103901 (Sampled in some of the songs in the soundtrack. It's also used when certain objects drop from the ceiling during battles.)
 * Hollywoodedge, Twangy Boings 7 Type CRT015901
 * Hollywoodedge, Whistle Human Finger PE139801 (Only the first part of the sound is used.)
 * Hollywoodedge, Whistle With Boing Ascen AC029601 (Whistle only)
 * Hollywoodedge, Wood Door OC Bounce PE180501
 * Hollywoodedge, Wood Floor Creaks 3 PE188201
 * Shiny Sound 1 (Used in various pitches for various different things throughout the game.)
 * Sound Ideas, ALARM - BATTLE STATIONS: LOUD ELECTRONIC ALARM, SCI FI 01
 * Sound Ideas, ARCADE, VIDEO GAME - VIDEO GAME: ELECTRONIC SOUNDS, AMUSEMENT PARK, FAIR 01 (Sampled in one of the songs in the soundtrack.)
 * Sound Ideas, BIRD, CROW - COMMON CROW: CALLS, ANIMAL (Used for the crows in Twilight Town. It is also used in various pitches for ambience outside Riverside Station.)
 * Sound Ideas, BOING, CARTOON - BASS FIDDLE RISE
 * Sound Ideas, BOING, CARTOON - BOINK AND WIGGLE
 * Sound Ideas, BOING, CARTOON - HOYT'S BOING (Extremely high pitched & sped up.)
 * Sound Ideas, BOING, CARTOON - TROMBOING (Used when Flurrie uses her Body Slam attack.)
 * Sound Ideas, BOING, CARTOON - SPROING, 02 (Used when a party member takes damage. Extremely high pitched & sped up.)
 * Sound Ideas, BOINK, CARTOON - DOINK, 03 or Sound Ideas, HIT, CARTOON - PAT'S BILP (Used in various pitches for various different things throughout the game.)
 * Sound Ideas, CARTOON - HIT, FLY THROUGH AIR AND CRASH (Unused, but the first part of the sound can be found in the game's files.)
 * Sound Ideas, CARTOON, BONK - HOLLOW BONK
 * Sound Ideas, CARTOON, KISS - BIG KISS (Low Pitched)
 * Sound Ideas, CARTOON, KISS - LONG SQUEAKY KISS (High Pitched)
 * Sound Ideas, CARTOON, KISS - SQUEAKY KISS (Low Pitched)
 * Sound Ideas, CARTOON, WATER - SHORT SPLASHING IN WATER
 * Sound Ideas, CARTOON, WHISTLE - ZING WHISTLE, MEDIUM 02
 * Sound Ideas, CARTOON, ZIP - HIGH 01 (Used when Mario jumps while in Tube Mode.)
 * Sound Ideas, CLOCK, GRANDFATHER - GONG, RINGING FIFTEEN TIMES (Used when a Stopwatch item is activated.)
 * Sound Ideas, COMMUNICATIONS - DATA TRANSMISSION OVER RADIO COM, SCI FI 01 (Used for ambience in Grodus' lair.)
 * Sound Ideas, COMPUTER - VINTAGE SPACE COMPUTER: RAPID TONE GENERATION, SCI FI
 * Sound Ideas, CRASH, BRICK - BRICK CRASH (Used when Mario breaks a wooden panel.)
 * Sound Ideas, CRASH, CARTOON - CRAZY BASS DRUM AND CYMBAL CRASH, MUSIC, PERCUSSION, 01
 * Sound Ideas, CRASH, CARTOON - CRAZY BASS DRUM AND CYMBAL CRASH, MUSIC, PERCUSSION, 02
 * Sound Ideas, CRASH, CARTOON - HEAVY CYMBAL CRASH, MUSIC, PERCUSSION, DRUMS
 * Sound Ideas, DOOR, WOOD - OPEN 04
 * Sound Ideas, DROP, GOLF - GOLF BALL DROP INTO CUP, 01 (Used normally when Mario goes into Paper Mode, and in reverse when he returns to normal, both in a high pitch.)
 * Sound Ideas, ELECTRONIC - ELECTRONIC MAGIC, 01
 * Sound Ideas, ELECTRONIC - ELECTRONIC MAGIC, 02
 * Sound Ideas, ELECTRONIC - MOOG SLIDE UP WITH HARMONICS (Used when you recover FP.)
 * Sound Ideas, ELEVATOR - TURBO ELEVATOR: START, RUN, STOP, SCI FI 01 or Sound Ideas, ELEVATOR - TURBO ELEVATOR: START, RUN, STOP, SCI FI 02 (Used for the crane in the X-Naut Fortress.)
 * Sound Ideas, EXPLOSION - LARGE EXPLOSION 06
 * Sound Ideas, FOOTSTEPS, METAL - BOOTS: WALK (Used when walking on a metal surface.)
 * Sound Ideas, HIT, CARTOON - BRAKE DRUM AND BULB HORN HIT (Unused, but an extremely high pitched & sped up version can be found in the game's files.)
 * Sound Ideas, HIT, CARTOON - GOLF SWING AND HIT (Used when Mario's hammer makes contact with something.)
 * Sound Ideas, HIT, CARTOON - HEAVY TIMP RISE (Used along with Sound Ideas, BOING, CARTOON - BOINK AND WIGGLE.)
 * Sound Ideas, HIT, CARTOON - SWING AND BIG HIT, 01 (Used when Mario's hammer makes contact with something.)
 * Sound Ideas, HIT, CARTOON - SWING AND BIG HIT, 02 (Used when Mario's hammer makes contact with something.)
 * Sound Ideas, KISS, CARTOON - BIG KISS, HUMAN, 01 (Only the second part of the sound is used. It is used in a high pitch.)
 * Sound Ideas, MAGIC - HALO MATERIALIZE, LONG (Used in a high pitch when a Shine Sprite is obtained.)
 * Sound Ideas, MAGIC - MAGIC BURST or Sound Ideas, SCI FI - FUTURE CHICK BURST
 * Sound Ideas, MAGIC - MAGIC ZAP or Sound Ideas, SCI FI - BIG ZAP BURST
 * Sound Ideas, PLUCK, CARTOON - VAROOP (Used when you hit a switch.)
 * Sound Ideas, POOF, CARTOON - FOOF (Used when Mario hits a tree with his hammer.)
 * Sound Ideas, POP, CARTOON - HOYT'S POP
 * Sound Ideas, POP, CARTOON - SQUISH POP (Low Pitched)
 * Sound Ideas, RICOCHET - CARTOON RICCO, 01 (Used when a Cleft enemy charges at Mario & his allies.)
 * Sound Ideas, RICOCHET - CARTOON RICCO, 04
 * Sound Ideas, RICOCHET - HEAVY, HOLLOW RICCO, 01 (Used in a low pitch when an elevator block falls.)
 * Sound Ideas, RUN, CARTOON - TEMPLE BLOCK GALLOP, SHORT (Used when Mario and his partner try to run from battle.)
 * Sound Ideas, SCI FI - ANTI GRAVITY BELT (Used normally when Mario goes into Tube Mode, and in reverse when he returns to normal.)
 * Sound Ideas, SCI FI - HIGH ENERGY ZAP
 * Sound Ideas, SCI FI - SPACE LASER SHOT, 01 (Used for various enemy actions, such as when a Puff enemy stores up electricity, ice, or poison.)
 * Sound Ideas, SCREECH - REVERSE TAPE STOP, CARTOON (Used in a high pitch when an enemy boosts its attack power.)
 * Sound Ideas, SERVO - SMALL SERVO DOOR: OPEN OR CLOSE, SCI FI 04 (Used for the doors in the X-Naut Fortress.)
 * Sound Ideas, SLIDE, CARTOON - FIDDLE SLIDE UP, 01 (Used in a high pitch when Gus or a Dark Craw prepares to throw his spear.)
 * Sound Ideas, SLIDE, CARTOON - QUICK SLIDE DOWN (Used when a Piranha Plant tunnels down into the ground.)
 * Sound Ideas, SPIN, CARTOON - DAVE'S WIND WHISTLE SPIN (Used when Mario rolls around while in Tube Mode.)
 * Sound Ideas, SPUTTER, CARTOON - SMURF'S SUPER SPUTTER, LONG (Used for Goombas' footsteps.)
 * Sound Ideas, SQUEAK, CARTOON - SHORT DOOR SQUEAK, WOOD (Used when Professor Frankly gets rid of the fence blocking the pipe to the sewers.)
 * Sound Ideas, SQUEEZE, CARTOON - SQUINGE (Used when an enemy dies. Extremely high pitched & sped up.)
 * Sound Ideas, SWISH, CARTOON - SEVERAL HEAVY ROPE SWISHES (Used when a Dry Bones throws a bone.)
 * Sound Ideas, SWISH, CARTOON - SINGLE ROPE SWISH, 01
 * Sound Ideas, SWOOSH, CARTOON - BIG SWOOSH, 01 (Unused, but can be found in the game's files.)
 * Sound Ideas, SWOOSH, CARTOON - BIG SWOOSH, 02 (Unused, but can be found in the game's files.)
 * Sound Ideas, TAKE, CARTOON - WAFFLE TUBE TAKE (Used when a party member jumps. Extremely high pitched & sped up.)
 * Sound Ideas, TAKE, CARTOON - WHISTLE TAKE (Used in various pitches when a Spinia or Puff enemy attacks.)
 * Sound Ideas, TELEMETRY - COMPUTER TELEMETRY: FUNCTION BEEP, SCI FI, ELECTRONIC 04
 * Sound Ideas, WATER, SPLASH - JUMP IN WATER SPLASH, CARTOON, 01 (Used in a low pitch whenever a cannonball falls into the water.)
 * Sound Ideas, WOBBLE, CARTOON - SAW BLADE WOBBLE, SHORT
 * Sound Ideas, XYLOPHONE - BELL TONE: IDEA!, MUSIC, PERCUSSION, TWINKLING 01 (Used when an NPC has an exclamation or when an enemy spots Mario.)
 * Sound Ideas, ZIP, CARTOON - LONG WHISTLE ZIP
 * Sound Ideas, ZIP, CARTOON - QUICK WHISTLE ZIP IN
 * Sound Ideas, ZIP, CARTOON - QUICK WHISTLE ZIP OUT, HIGH
 * Sound Ideas, ZIP, CARTOON - SHORT BABOO ZIP (High Pitched & Reversed)
 * Sound Ideas, ZONK, CARTOON - HEAVY ZONK (Used when Koops uses his Shell Slam attack.)
 * Wolf Whine (Used for ambience in Twilight Town and Twilight Trail.)

Audio Samples
(Sound Ideas, TAKE, CARTOON - WAFFLE TUBE TAKE, as heard in the game.) (Sound Ideas, BOING, CARTOON - TROMBOING, as heard in the game.) (Sound Ideas, PLUCK, CARTOON - VAROOP, as heard in the game.)